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  • Perfect World MY English PW MY: Sun, 01 Aug 2010 6:26:13 GMT+8

Spirit
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Spirit Complete Archer Build Guide
This is a Complete Archer Guide including stats, skills for Elf Archer or EA in short. You are advise not to follow it blindly. If you have any other suggestion or opinion, you can post under this thread.

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Table of Contents

1)An Overview of Stats
2)The Build
3)Weapon
4)Armor
5)Skills
6)Skill Description
7)Skill path

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An Overview of Stats

In PW there is a total of 4 Stats: Strength(STR), Agility(AGI), Constitution(CON) and Intelligence(INT).

Strength
- increase attack power for melee weapon
- increase physical defense

Agility
- increase attack power for range weapon
- increase dodge
- increase accuracy
- increase critical rating (NOTE: every 20 agi give you 1% more critical rating)

Constitution
- increase physical defense
- increase magical defense
- increase hp
- increase hp regeneration rate (NOTE: hp regeneration is reduced by 75% when in combat mode)

Intelligence
- increase magical attack power
- increase magical defense
- increase maximum mana
- increase mana regeneration rate (NOTE: Mana regeneration is reduced by 75% when in combat mode)

NOTE: There is no stats that increase attack speed/movement speed

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The Build

Though there are tons of different build for a character, they are mainly classified into 3 areas - Damage Type, Tanking Type and Hybrid Type

Damage Type
AGI STR ARCHER - pump your strength according to the minimum requirement for light armor and rest of stats into agiterity. 1 STR, 4 AGI for each level.

agi archer has extremely high damage hence excelling at backstabbing (pking ppl who are leveling without warning). But due to their lack of hp pool, they are easily taken down which makes them not as useful for guild fight.

PROS: High damage, high dodge rate, high hit rate.
CONS: Low hp

Tank Type
agi CON ARCHER - pump your strength and agiterity according to the minimum requirement for light armor, rest of points into constitution.

agi con archer are perhaps what we can call a werebeast wannabe archer, they work well against wu xia which archer fear most. Though with a lack of damage, the main skill used by archer when killing wu xia are the thunder type skill since they are metal element attack (hence denying wu xia advantage of high physical armor). Those thunder type skill uses fix dmg hence reducing the penalty of low dmg.

PROS: High hp pool and higher def compared to agi archer
CONS: low dmg, low dodge, low hit rate

Hybrid Type - Recommended Build
AGI CON STR ARCHER - pump your strength according to the minimum requirement for light armor, pump your AGI according to the minimum requirement for bow/crossbow, rest of points into constitution.

By having a slightly higher con, it solves the problem of survivability issue in Territory War. It also makes it easier to survive when doing FB (Instance Dungeon) or normal leveling against magic-type mob due to the higher hp pool (Magic has 100% hit rate, rendering dodge useless). Damage as compared to a agi archer isn't that much of a difference.

PROS: rather high dmg, rather high dodge, rather high hit rate, average hp pool, higher def compared to agi archer
CONS: same as PROS

Out of the 3 build, i strongly recommend the hybrid build. Reason is simply because damage is reduced by 75% when in PvP hence having a pure dmg build isn't really that wise. Considering the 2nd fact that most archer skill does fix damage + weapon damage and not percentage of weapon damage, this thus further reduce the advantage for having a pure dmg build. And for the 3rd factor, magic has 100% hit rate and archer that went dark/hell path has 2 skills with 100% hit rate, making it more important to have hp pool

The chart below is the stats allocation for the hybrid type I recommended:
Image

NOTE1: The equipment icon shown at the left side is the equipment you can get at that specific level. I used bow/crossbow/slingshot for weapons and light armor. For helmet, I used the heavy armor type (most of the time i wore helmet which were far lower than my lvl due to insufficient strength). For the misc. items, i used the defense type and for rings i used physical attack type.

Note 2: Most weapons for the 1st 20 levels are not shown since quest weapon are better. (the 3 bow shown are quest bow). Though at certain stage before you got your quest weapon there are weapons available to be bought, I strongly advise you to skip it since it doesn't really slow your leveling speed that much since you will only be using that weapon for like 10 minutes before changing to your quest weapon.

NOTE3: agi that i pumped are higher than the weapon requirement since there are a few sudden jump of agi at certain levels, if u had pumped those points to con at earlier stage instead, u will be lacking in stats point for your agi at those stage.

NOTE4: Armors above level 100 are not shown cause i have no info on them but strength required is taken into account for stats above level 100. This is done by assuming strength requirement for armor is lvl + 4.



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Weapon

There are 3 type of range weapons in PW: Bow, Crossbow and Slingshot

Bow has average minimum dmg and average maximum dmg, average attack speed and average shooting distance (1 metre shorter than crossbow, 1 metre longer than slingshot).

Crossbow has low minimum dmg, high maximum dmg, slow attack speed and far shooting distance.

Slingshot has average minimum dmg, average maximum dmg, fast attack speed, and short shooting distance.

NOTE: attack speed in PW shows the number of attack your character can do in a second, for e.g. an attack speed of 0.62 means 1.61 second cooldown for each interval of attack (1/0.62 = 1.61). So the higher the better.

For weapon choice, i used the quest bow for the first 20 levels, and change weapon to whatever range weapon i can get from from level 22 onwards. I only used slingshot up to lvl 58 (which is shown under the stats chart below) since the dps advantage for lvl 68 slingshot when compared to lvl 65 xbow doesn't outweights the penalty of 2 metre shooting range it has. This apply for slingshot beyond that level too.

Of course, archer can also use claw/glove which is the onli weapon with the closest stats as range weapon but I wouldn't recommend using claw simply cause it isn't really important once you hit level 13 and get your Thunder Bolt skill.

Normal Weapon (those bought from npc)
Image

Quest Weapon
Image

Legendary/Ultimate Weapon
Image



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Armor

Image

For chest, leggings, armlet, i chose light armor.

For boots, try to get those that add movement speed.

For helmet, i chose heavy since there are onli 2 type for helmet (magical and heavy).

For cloak, there is only 1 type available.

For the type of stone to slot for armor, i chose hp stone.


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Skills Table

Skills Table link - pw-my/skill_elfarcher

Refer the table to see future damage increase for all archer skills and skill requirement.

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Skill Description



Level 1 Skills

ImageCharged Blast - This skill is worthless if you are going to level it. The damage it increase is lower than another skilled acquired at later stage: fatal shot which can be cast even faster than Charged Blast. Though at earlier level, it is still useful, but if you had left it at level 1, it will be useful for pvp/pve later on. After casting it, press esc or cast the skill again. This will cancel your skill and cause an attack at a speed of 0.6 seconds (archer normal atk spd is around 1.6 secs). By using an attack like this, player can gain 10 combat points which is important for PvP and sometimes PvE. If u had pumped Charged Blast to a higher lvl, the mana cost wouldnt be cheap. at level 1 all this bonus would be granted to you onli at a cost of 10 mana.

ImageDartle Shot - Damage increament of this skill is rather low, making it quite a worthless skill at higher level. But at the start of game with no other attack skill, Dartle Shot is really important. Getting it to level 3 is recommended since at the 4th level of this skill your character would be level 13 and Thunder Bolt skill would be available. After changing to heaven/hell it would be quite a good skill to get since it has 50% chance to increase 20 combat points for heaven. And 50% chance to increase 30% aspd for 6 seconds, which makes archer shoot at a rate of 1.1 seconds on average per shot (original atk spd is around 1.6 seconds). hell path would be much better for a agi archer who depends on normal attack. Max it after u hit level 89 and with excess metal/skill points.



Level 6 Skills

☆☆☆☆☆
ImageBlazing Arrow - adds 40% fire dmg when cast for 10 mins when max. Please note that the damage increased is NOT normal dmg, it is classified as fire element hence it has bonus or penalty against certain elements. The following is an example of the calculation.

For a archer with 500 physical dmg and lvl 10 Blazing Arrow:
500 * 40% = 200 fire dmg

It deals:
200 * 50% = 100 fire dmg against fire mob and

200 * 200% = 400 fire dmg against metal mob

Hence a total of 700 (500 + 200) dmg against normal mob/non fire mob, 600 (500 + 100) dmg against fire mob, 900 (500 + 400) dmg against metal mob.



Level 9 Skills

ImageFrost Arrow - Reduce target's move speed by 50% for 5 seconds at level 10 (3.2 seconds at lvl 1). Total cast speed is 1.6 secs which is quite fast. Recommended to pump whenever possible (can stop at lvl 5 and use Colligation Bolt instead of Frost Arrow)

☆☆☆
ImageWing Barrier - Defensive skill that creates a barrier around the user in order to absorb damage while regenerating a small amount of mp. Requires some vigor but for 20 seconds of minimal damage, this skill is extremely handy in dangerous situations and emergencies. A well timed wing barrier can cover a retreat very well. Pure agi archers are recommended to invest in this.

Leveling Route: Level it up with any extra sp along the way. Ideally max it as soon as possible, but its not top priority (frost, outcold, and passives are more important).

Strategies/Tips: Follow up a wing barrier with a hp potion and voila, no hp lost while you skewer your target with arrows. Another more aggressive alternative is to put up a wing barrier before a fury - minimal damage received, heavy damage given.

ImageGreat Precision - Another passive skill that increases the attack range 1 meter with each level. It’s common sense really to level this. Greater range is an archer’s best friend.

Leveling Route: Max it as early as possible.

Strategies/Tips: Level it first when you get the sp.

ImageFlying Mastery – Passive skill that increases your flying speed. It only works with white wings, so don’t expect the brown eagle wings or any cash shop wing to get the additional +2 m/s boost. Very useful for EP or EA (with +mp regen) as with maxed flying mastery, the white wings are cash shop quality (in terms of speed).

Leveling Route: Depends on user…I would max it at later levels since the sp cost is very cheap. If you like flying often, max it.

Strategies/Tips: Since there’s no fast fly mode, I would keep white wings for leisurely flying (traveling town to town), and use the brown wings for fighting/PvP. If you have cash shop wings that are 2 m/s or better, ignore this skill altogether.

Heaven/Hell: none



Level 13 Skills

☆☆☆☆☆
ImageThunder Bolt - This skill does metal element damage (ignores target's physical defense). It does full damage even when in melee range, making it an extremely useful skill. Adds 2.2k dmg when max. Mana cost is rather high for this skill, try not to spam it like crazy when leveling unless money is irrelevant to you. For hell path this skill has 100% hit rate but skill delay increase by 2 seconds. Has 25% chance to increase 20 combat points for heaven path. Recommended to pump whenever possible.



Level 19 Skills

ImageBane Arrow - First DoT (damage over time) attack for archers. It deals constant wood damage for a duration of 15 seconds. The damage dealt is typically approximately equal to one normal attack. Because the damage dealt over 15 seconds is low, the mp used isn’t really worth it. Not recommended to level.

Leveling Route: Keep it at level 1 until levels 7x/8x, when you can max it with extra sp.

Strategies/Tips: If you do use it, please use it early (after charged/frost) so that you can fully make use of the 15 seconds of poison.

Heaven Path: deals mp damage with each round of poison damage. bane arrow becomes a double edged sword - not only does it work better on WR/WB damage-wise (lower elemental defense), they typically have lower mp as well, so the mp drain can have a greater effect.

☆☆☆☆☆
ImageRepulsing Arrow - This is an extremely important skill for leveling and FB (Instance Dungeon). It has a 100% chance to knockback your target for 12 metre (provided ur skill didn't miss). In FB where monster are mostly packed together, FB can be used to drag 1 unit to you. When Repel Arrow strikes it's target, it pushes them back first then deal the damage. Therefore, the mob would only summon those around it's new position (the knockback-ed position) and attack you. This skill does not work against player. The skill dmg added is quite low and it has no other effect other than increasing the skill dmg when level-ed and also due to the lack of skill points, I recommend leaving it at level 1. Max it when you have excess metal/skill points after level 89.



Level 23

☆☆☆☆☆
ImageWings of Protection – Personal and party buff that increases dodge by 8-35% and increases movement speed 15% for 1-10 minutes (Note: the extra movespeed does not apply to flying). Because of the skeptical usefulness of dodge in PvE, Wings of Protection is more geared toward dungeons/PvP.

Leveling Route: Level up with any extra sp between levels. You should probably be able to max it at early 70s.

Strategies/Tips: none really, just don’t be selfish and forget to buff your party members. When there are multiple archers in your party, I would consult with each another to see whose Wings of Protection is higher level, so that he/she can give the party a better dodge/speed boost.

Hell Path: 50% dodge, 20% movement speed. More evasiveness for PvP to dodge the WRs/WBs. Heaven only offers longer time duration, but wings of protection uses little mp anyhow, and 30 min/10 min is already good enough.

ImageWing Attack – Fast, close range physical attack that can be spammed due to short cast and cooldown times. Can be useful at times when a monster gets to close for comfort and has low hp. At this point with repulsing arrow, wing attack shouldn’t be a primary attack. In PvP, wing attack is definitely not recommended in close combat with WR/WB as they have high physical defense.

Leveling Route: Keep at level 1 until levels 7x/8x, when you can max it with extra sp.

Strategies/Tips: When used in a pair with thunderbolt, it can be a decent close range combo. Later since you get Thundershock and Wingspan, a good 4-hit close range combo can be used.



Level 29

☆☆☆☆
ImageColligation Bolt - This skill is important for PvP and PvE. It is meant to replace Frost Arrow. This skill cost 1 Fury point in addition to it's mana cost. It has 90% chance to hold it's target. This skill adds around 3.5k damage when maxed which is quite high. Recommended to pump whenever possible.

ImageThunder Shock - This skill is similar to Thunder Bolt, even the dmg it adds is the same. Difference is a longer casting time (2.3 secs for this skill and 1.8 secs for Thunder Bolt), reduce targets Metal defense for 15 seconds (50% reduction when max). Although it reduce Metal defense by 50%, this reduction only applies to equipment defense.
For e.g. Lets say a warrior has 40% Metal defense, of which 30% comes from equipment and 10% comes from con/int.

When strike by a lvl 10 Shocking Thunder, metal def is reduced by 50%,

30% * 50% = 15% (shocking thunder only reduce Metal def from equipment)
15% + 10 % = 25% remaining Metal Def (15% is from the reduced Metal defense and 10% from con/int)
Therefore, Previous Metal defense = 40% vs After Thunder Shock Metal defense = 25%. A merely 15% difference.

A Metal dmg that deals 2k dmg would deal:
2000 * (100% - 40%) = 1200 dmg to 40% metal defense
2000 * (100% - 25%) = 1500 dmg to 25% metal defense

Hence damage increment is only a mere 300 damage. According to the Chinese site this skill has varied effect on mobs. Will test it out in the future.

ImageBow/Arbalest Mastery – Passive skill that slowly increases your damage by adding equipment attack bonuses. It’s common sense to level this as well. More damage = archer’s other best friend.

Leveling Route: Max it as early as possible.

Strategies/Tips: None really…always level this first with great precision.



Level 34

ImageFanged Arrow – Another DoT skill that deals physical damage over a 15 second time period. The damage dealt over time is equivalent to 1-2 normal attacks. In PvP, fanged arrow’s DoT will do low damage against WR/WB as their physical defense is very high. To make use of the physical DoT, it must be used against mage robe classes, but in that case, other more offensive skills such as outcold, colligation, deadly, or even fury + normal shots are better. Because of this, fanged arrow is not recommended to level either.

Leveling Route: Keep at level 1 until level 7x/8x when you have extra sp to max it.

Strategies/Tips: Same with bane arrow…if you do use it, make sure you cast it early to make use of the 15 seconds of bleeding you’ll inflict on your target.



Level 39

☆☆☆☆
ImageOutcold Blast - The only skill that has stun effect for archer (Unless u chose heaven then Colligation Bolt will have chance to stun it's target). Chance to stun is 45% at level 1 and 90% when max. Total casting time is 2.1 seconds and stun effect is 3 second, therefore not recommended for PvE usage. (quite useful for PvP). Max it after hitting lvl 89 when you have excess metal/skill points.

ImageWingspan – Another close range physical attack similar to wing attack, except that it deals AoE (area of effect) damage and knockback. Not good for AoE leveling, but good for emergency situations where multiple monsters are swarming you. By this point however, as an archer you should know to avoid close combat, so it is not recommended to level as you won’t be using this much.

Leveling Route: Keep at level 1 until levels 7x/8x when you have extra sp to max it.

Strategies/Tips: Because close range fighting can be mp costly for EA, I wouldn’t use wingspan unless its absolutely necessary, as if you aggro multiple mid/full hp monsters around, you pretty much sentenced yourself to death. In most situations, wingspan + retreat is done.



Level 44

ImageLightning Blaster - This skill never misses and does 3.3k metal dmg with a 8 meter diameter upon hitting target(might be radius still not 100% sure but if it is radius it is heaven damn huge). Casting time is rather long though , 3.3 secs. Recommended to pump whenever possible since it is one of the only 3 AOE available to Archer.



Level 49
☆☆☆☆☆
ImageDeadly Shot - One of the highest damage skill available to Archer. Total cast time required is 3.6 seconds but adds 5k dmg and 100% physical attack. Good skill for opening shot when leveling. When combo with Outcold Blast in PvP, it is 2 hit die on most Priest or Archer (if both skill hit and they are agi Archer). Recommended to pump whenever possible.

ImageSharptooth Arrow – Unique skill that reduces the max hp of the target by 16% max. Sharptooth only is used against bosses/HH since its almost pointless to do against normal monsters (you’ll receive less exp as well).

Leveling Route: Keep at level 1 until level 6x+, then level with any extra sp.

Strategies/Tips: None really except to make Sharptooth your first attack on bosses.



Level 59

ImageArrow Bombard - The highest dmg AOE skill available to Archer it has a channeling effect. This skill is similar to an AOE skill. This skill uses up 2 fury and deals 4.5k dmg and 200% physical attack when max. From the chinese guide, they recommend leaving this skill at level 1 for leveling purposes and max it for PvP. I haven't tried this skill myself.

ImageStormrage Eagleon - Does 11k metal dmg within 30 secs at level 10. It also reduce target's movement speed by 30%. Not a useful skill for PvE. Stormrage Eagleon followed by Lightning Blaster and Thunder Bolt in PvP is a good skill combo against archer, warrior and werebeast. Recommended to max after lvl 89 when you have excess skill points.

ImageDeityHawk Wingrise – 15 seconds movement speed, damage reduction, and movement effect immune. Yes, movement, not complete status immune! Paralyze, stun, and sleep are examples that will be prevented, but seal or attack speed reduce/cast time increase will NOT be prevented. It will cost you 1 fury point.

Leveling Route: Keep at level 1…because that’s max already.

Strategies/Tips: Generally DeityHawk is used to cover retreats or start of attack runs. The 1 second invincibility is hard to time, but if you manage to get it to block off a big attack, then clap yourself on the back.





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Skill Path

I make it easy for you. So when u reach certain level, just refer to this chart to see what skill is available to learn. The left in red column is the level. Right is the skill available on that level. Lets say you wanted to max Blazing Arrow(the red arrow), by looking at the chart make you life easier. We know because we went through all the mud. XD

Image


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credits to OpelxFrost


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Previous comment! (28)
omfgzord OMFG ADMIN WHAT ARE U DID??!!
U ADD TO ALL PICS "asianpworld.com" BUT U DONT SEE THE QUALLITY OF PICS NOW IS SHIET??!?!? PLEASE FIX THIS, USE OTHER PICTUTRE EDITOR, NOT WINDOWS PAINT :mad: :mad: :mad: :mad: :mad:


About...... more OMFG ADMIN WHAT ARE U DID??!!
U ADD TO ALL PICS "asianpworld.com" BUT U DONT SEE THE QUALLITY OF PICS NOW IS SHIET??!?!? PLEASE FIX THIS, USE OTHER PICTUTRE EDITOR, NOT WINDOWS PAINT :mad: :mad: :mad: :mad: :mad:


About guide: This guide is good but, skills are very bad and impossible to buy on lvl what is in picture.

Dont buy Wing Strike (unusefull), for this better use Falling Arrow, is more dmg and 100% better :thumb:

Spirit thanks omfgzord. This was auto reduction in size from original image by forum not windows paint.

Will try to revert back to get better quality.

smashpyro well i dunno bout you guys but 20 vit, 66 str, 198 dex at 52, very happy with it. i use vicious arrow as well, even though you all say its crap the damage over time combined with razor arrows...... more well i dunno bout you guys but 20 vit, 66 str, 198 dex at 52, very happy with it. i use vicious arrow as well, even though you all say its crap the damage over time combined with razor arrows bleed has been a great runner killer for me, also good for streaming dps on a big boss. i messed up because i really liked my quickshot and take aim so i got them to lvl 9 asap, which i regret for the take aim. any ideas for getting more spirit faster? im behind in other skills that i really want to lvl. my damage is insane, though i am squishy. most things die before they get to me if i use a good attack rotation depending on the mob type ie caster, melee...
tes0200 well 2 the EA holly or dark ? it al maters what kind of build u want
tes0200 well 2 the EA holly or dark ? it al maters what kind of build u want
claire we can't show the book EA skill?

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