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A Kiting Guide for Magician
Your really need HP fu as a backup just in case of lag which happen a lot of time nowadays in MY (EN) when kite.
Here is what I personally did in MY-EN server.
For lvl 1 to lvl 3 kite guide.
i)Cast Blazing Hierogram
ii)Repeat step i)
iii)Twice double jump away from mobs
iv)Repeat step ii) to iv) until mobs die
For lvl 3 to lvl 5 kite guide
i)Cast Blazing Hierogram
ii)Cast Spring Gush
iii)double jump once
iv)Repeat step ii) to iv) until mobs die
For lvl 6 to lvl 18 kite guide
i)Cast Rock Fall
ii)Cast Spring Rush
iii)Cast Fire Hierogram (optional)
iv)Double jump twice
v)Repeat step ii) to v) until mobs die
For lvl 19 onwards it really depends on what your heading for your mage elemental preference. For my side, I prefer fire and water elemental combination. So, fire and water combination it will be as below:
lvl 19 to lvl 38 kite guide
i)Cast Divine Pyro Hierogram
ii)Cast Spring Rush
iii)Cast Blazing Hierogram (optional)
iv)Double jump twice
v)Repeat step ii) to v) until mobs die
Starting from lvl 39 onwards, the whole situation changes as Mage learned a knockback skill call Phoenix's Fire Wing. It changes how a kite would do. Now, a mage no longer required to run away from the mobs :)
For lvl 39 to 48 kite guide
i)Cast Divine Pyro Hierogram
ii)Cast Spring Rush
iii)Cast Blazing Hierogram
iv)Cast Phoenix's Fire Wing
v)Cast Spring Rush (by this time the mobs same level with you should had died)
vi)if the mobs not yet dead- double jump twice away from the mob
vii)Spring Rush
viii)Phoenix Fire Wing
ix)Blazing Hierogram
x)Repeat step vi) to x)
For lvl 49 onwards not sure cause I still lvl 48 mage only.
PS - I only hit those melee mobs because range unit mobs will be able to hit you after you cast only two spells.
Your really need HP fu as a backup just in case of lag which happen a lot of time nowadays in MY (EN) when kite.
Here is what I personally did in MY-EN server.
For lvl 1 to lvl 3 kite guide.
i)Cast Blazing Hierogram
ii)Repeat step i)
iii)Twice double jump away from mobs
iv)Repeat step ii) to iv) until mobs die
For lvl 3 to lvl 5 kite guide
i)Cast Blazing Hierogram
ii)Cast Spring Gush
iii)double jump once
iv)Repeat step ii) to iv) until mobs die
For lvl 6 to lvl 18 kite guide
i)Cast Rock Fall
ii)Cast Spring Rush
iii)Cast Fire Hierogram (optional)
iv)Double jump twice
v)Repeat step ii) to v) until mobs die
For lvl 19 onwards it really depends on what your heading for your mage elemental preference. For my side, I prefer fire and water elemental combination. So, fire and water combination it will be as below:
lvl 19 to lvl 38 kite guide
i)Cast Divine Pyro Hierogram
ii)Cast Spring Rush
iii)Cast Blazing Hierogram (optional)
iv)Double jump twice
v)Repeat step ii) to v) until mobs die
Starting from lvl 39 onwards, the whole situation changes as Mage learned a knockback skill call Phoenix's Fire Wing. It changes how a kite would do. Now, a mage no longer required to run away from the mobs :)
For lvl 39 to 48 kite guide
i)Cast Divine Pyro Hierogram
ii)Cast Spring Rush
iii)Cast Blazing Hierogram
iv)Cast Phoenix's Fire Wing
v)Cast Spring Rush (by this time the mobs same level with you should had died)
vi)if the mobs not yet dead- double jump twice away from the mob
vii)Spring Rush
viii)Phoenix Fire Wing
ix)Blazing Hierogram
x)Repeat step vi) to x)
For lvl 49 onwards not sure cause I still lvl 48 mage only.
PS - I only hit those melee mobs because range unit mobs will be able to hit you after you cast only two spells.
comment everyone
3 comments me.
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im 95 MG ( what i do is next )if mob is physical
ara wave ( that earth thing xD)
spring gush
phoenix
spring gush
fire heiro
blast point
spring gush
fire heiro
phoenix
spring gush
fire heiro
im 95 MG ( what i do is next )if mob is physical
ara wave ( that earth thing xD)
spring gush
phoenix
spring gush
fire heiro
blast point
spring gush
fire heiro
phoenix
spring gush
fire heiro
distance shrink
spring gush
phoenix
and so on and so on
u can kill lvl 100 + mobs this way
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PW MY: Mon, 06 Feb 2012 21:42:48 GMT+8

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