IGN
Home
Send
GreatC new updates...
GreatC
Territorial Wars Guides
State Location
There are 44 states available for conquest. The higher the level of the state the bigger the return of the clan.

State Level - Available Cities - Availability 1st Level - 2 States - TBD 2nd Level - 4 States (3 states designed for newbies) - TBD 3rd Level - 38 States - Open Beta
Benefits of ruling a state
1. Protection Money Every week, the conquered state gives fixed protection money to the ruling clan. The higher the level of the state, the bigger the ruling clan will get. Protection money is given to the head of the ruling clan every Friday noon.
2. Free Teleport
photon18 wrote:
To use the clan teleportation, you must access it from the teritory map (inside the world map).
On your clan conquered teritory, It will list down the available teleportation access point.
Unless you have visited and talked to the teleporter on the teleportation access point, it will be grey out.
If you already discover the teleportation point (meaning talk to the teleporter at the teleportation point), you can directly teleport to there from anywhere in the map as long as not flying or riding on pet.
It used the town portal function to teleport so it have a cool down of one hour before you can reuse again the clan teleportation.
However, if you talk to any teleporter, whether in your clan teritory or not in order to teleport, you will be charged the usual teleportation rate.
The only free teleportation is to freely teleport to your clan teritory on anywhere in the map through using town portal function.
3. Map Ownership Ruling clan shall have their name placed on the map details. Every time a player hovers the mouse through the state location, the name and logo of the clan shall appear.
4. Members of the winning clan get an extra hour of double experience per week for every state they occupy.
*****statement 4 is not confirm yet*****
State Selection
1)Each clan can declare war to one chosen state every week.
2)Areas that are colored green are not included in the warring state.
3)New clans can only declare war to 3rd level state.
4)If a clan is already occupying a state they can only declare war to neighboring or adjacent states.
5)Players who are members of a clan by 4:00 PM every Monday or 100 hours before the start of the first War Period are allowed to join the War.
Declaring War
1)In order to attack a target state with the intention of occupying it, Clans must declare their intention for war at any War NPC during the proper period every week.
2)The minimum fee to declare war on a state is 500,000.
3)This period begins every Wednesday at 7:00pm, and ends every Thursday at 7:00pm.
Bidding for the right to attack a state
1)If multiple Clans are attempting to attack the same state, they must enter a bidding process throughout this
period (Wed 7:00 PM – Thurs 7:00 PM) to determine which Clan will earn the right to attack a particular state
2)Bids made shortly before the deadline will increase the bidding period by 20 minutes.
3)No bids can be made while the cool down period is effect
4)These last minute bids can extend the bidding period in increments of 20 minutes only 4 times, or up to 8:20pm Thursday. The Bidding Period cannot be extended beyond that.
After the Bidding Period
1)Clans that lose the bidding process will receive their full amount of currency via in-game mail.
2)Clans that win the bidding process will need to win the Territorial War as well to receive a refund.
Bidding refunds after a Territorial War
1)Clans that win the bidding process but lose the Territorial War will receive no refund.
2)Clans that disband after bidding, or before receiving a refund, will receive no refund.
3)Clans that win a Territorial War for an unoccupied State will receive a 90% refund.
4)Clans that win a Territorial War for an occupied State will receive a refund based on these factors:
-Number of Clan Members that logged into the game for 1 week prior to the initial bid.
-The average level of those active Clan Members.
Clan Strength
Level 1 = Maximum of 50 members
Level 2 = Maximum of 100 members
Level 3 = Maximum of 200 members
Level 1 -> Level 2 = 2,000,000 coins
Level 2 -> Level 3 = 10,000,000 coins
Clan Generals can upgrade their clan level by paying the upgrade fee at the NPC. Clans who owns 3 or more state can only defend a maximum of 3 state for every war period. During the warring states each clan can only have as much as 80 units per clan per warring state zone.
War Period from China
Friday 8:00 PM - 11:00 PM
Saturday 9:00 AM - 12:00 NN 2:00 PM - 5:00 PM 8:00 PM - 11:00 PM
Sunday 9:00 AM - 12:00 NN 2:00 PM - 5:00 PM 8:00 PM - 11:00 PM
Joining A Scheduled Territorial War
All the Clan Members of both the attacking and defending Clan will be notified via an automated announcement when their scheduled Territorial War is about to begin. Clan Members that wish to participate in that scheduled Territorial War can speak to any of the 6 Territorial War NPCs or 45 Teleport NPCs around the world to enter the battlefield, but must remember the Territorial War conditions listed here.
-There can only be a maximum 80 Clan Members present from each team in a single Territorial War.
-The Territorial War must be ongoing to enter the battlefield.
-The number of Clan Members currently in that particular battlefield is less than 80.
-The Clan Member must have been part of that Clan for at least 100 hours.
Members of Clans defending or attacking multiple Cities simultaneously can select which Territorial War to participate in by speaking to any Territorial War NPC or Teleport NPC. Clan Members can freely switch between multiple ongoing Territorial Wars by exiting a battlefield through the Battlefield NPC, returning to the world, and then speaking to a Territorial War NPC or Teleport NPC again to enter a different ongoing Territorial War.
Territorial War Rules
-All Clan Members that enter a battlefield will have their Yuang Chi reset.
-The “Hug Skill” cannot be used inside the battlefield map.
-flying is enabled inside battlefield but with a restriction to max flight ceiling (MY- CN Version)[refer to post 5&6below]
-Multi Jump skill is enabled
-All Land Mounts can still be used inside the battlefield map.
Player versus Player Settings
-Clan Members will not be able to attack members of the same Clan.
-Character Reputation will not be affected by killing other players.
-Characters will not drop any items or suffer experience loss from dying or reviving.
-Characters enter a 30 second “Frozen State” directly after reviving or entering a battlefield.
-Characters in Frozen State have all their skills and actions disabled, except for movement.
-Characters in Frozen State can still be attacked by opposing players.
Connection Settings
-Clan Members that quit their Clan during the event will be kicked out of the battlefield map.
-Clan Members can freely leave and reenter the battlefield map as long as they still meet the requirements to join a Territorial War. See “Joining a Scheduled Territorial War”.
Territorial War Mechanics
-Clans on offense must destroy the defending Clan’s Central Building.
-Clans on defense must prevent their Central Building from being destroyed.
-Clans on defense can also destroy the opposing Clan’s Central Building to win.
-Clans attacking an unoccupied State must kill all mobs in the battlefield map.
The Battlefield Map

The Territorial War Battlefield Map is a 1 kilometer square battlefield with the offense and defense Clan Bases situated at diagonally opposite corners.
Each base is surrounded by an Outer Wall with 3 gates, with each gate flanked by 2 Arrow towers. Inside the Outer Wall is the Central Building surrounded by 4 Arrow Towers. And behind the Central Building is the Revival Point, flanked by 2 Guard Towers, the Transfer Field, and the Battlefield NPC.
Both bases are connected by 3 roads at their gates, the East, West, and Center Road. There is 1 Arrow Tower per Clan situated along the East and West Roads, and 2 Arrow Tower per Clan along the Center Road. Catapults can only travel inside the Outer Wall of a base, and along these roads.
When viewing the Battlefield Map, Players will be able to see the positions of all ally Players and Catapults, but not the positions of enemy Players and Catapults.
The Central Building
The main objective for both Clans to defend or destroy, this structure is what the Territorial War all boils down to. The Central Building can be damaged by only Players and Catapults, with Catapults being the better options as they deal significantly more damage.
Central Building Attributes
-12,000,000 Health Points
-100,000 Physical Defense
-100,000 Magical Defense
Regenerates. Can regenerate full health in 2 hours.
The Arrow Towers

-General Arrow Tower
-100,000 Build Cost with a 30 second Building Time
-5,000,000 Health Points
-100,000 Physical Defense
-100,000 Magical Defense
Regenerates. Can regenerate full health in 20 minutes.
Fast Tower
-35 meter range of aggression
-30 meter range of fire
-Damage = Target Character Level x 10
-1.5 second Attack Speed
-Single Target Damage
Stun Tower Attributes
-35 meter range of aggression
-30 meter range of fire
-Damage = Target Character Level x 10
-6.0 second Attack Speed
-Damages all Characters in a 5 meter radius around the target
-Stuns targets for 4 seconds
Explosive Tower Attributes
-35 meter range of aggression
-30 meter range of fire
-Damage = Target Character Level x 10
-6.0 second Attack Speed
-Damages all Characters in a 5 meter radius around the target
It is also important to keep in mind that during the 30 second building time of any Arrow Tower, it has only 100,000 Health Points and 0 Defense, making it more vulnerable to being destroyed.
The Catapult

-30 meter range of aggression
-30 meter range of fire
-100,000 damage
-3 second Attack Speed
-Priority of Attack: Arrow Tower, Transfer Column, Central Building
-Priority of Attack between equal Targets: Nearest Target
Catapults are the main offensive weapons used in the Battlefield Map and can be found behind the Central Building, in front of the Revival Point. This location also serves as their starting point. They fire automatically at any target in their range, but only attack Arrow Towers, Transfer Columns, and the Central Building, and nothing else.
The Transfer Field and Columns

Transfer Fields and Columns are used as a quick means of transportation between Clan Bases and Arrow Tower Positions along the 3 Roads. The Transfer Field is located inside the Clan Base, directly in front of the Revival Point, while 4 Transfer Columns are located beside each Arrow Tower Position located along the 3 Roads in the Battlefield Map.
**This is direct translation from China guide, maybe different from our verion.
#TerritoryWar
#guide
State Location
There are 44 states available for conquest. The higher the level of the state the bigger the return of the clan.

State Level - Available Cities - Availability 1st Level - 2 States - TBD 2nd Level - 4 States (3 states designed for newbies) - TBD 3rd Level - 38 States - Open Beta
Benefits of ruling a state
1. Protection Money Every week, the conquered state gives fixed protection money to the ruling clan. The higher the level of the state, the bigger the ruling clan will get. Protection money is given to the head of the ruling clan every Friday noon.
2. Free Teleport
photon18 wrote:
To use the clan teleportation, you must access it from the teritory map (inside the world map).
On your clan conquered teritory, It will list down the available teleportation access point.
Unless you have visited and talked to the teleporter on the teleportation access point, it will be grey out.
If you already discover the teleportation point (meaning talk to the teleporter at the teleportation point), you can directly teleport to there from anywhere in the map as long as not flying or riding on pet.
It used the town portal function to teleport so it have a cool down of one hour before you can reuse again the clan teleportation.
However, if you talk to any teleporter, whether in your clan teritory or not in order to teleport, you will be charged the usual teleportation rate.
The only free teleportation is to freely teleport to your clan teritory on anywhere in the map through using town portal function.
3. Map Ownership Ruling clan shall have their name placed on the map details. Every time a player hovers the mouse through the state location, the name and logo of the clan shall appear.
4. Members of the winning clan get an extra hour of double experience per week for every state they occupy.
*****statement 4 is not confirm yet*****
State Selection
1)Each clan can declare war to one chosen state every week.
2)Areas that are colored green are not included in the warring state.
3)New clans can only declare war to 3rd level state.
4)If a clan is already occupying a state they can only declare war to neighboring or adjacent states.
5)Players who are members of a clan by 4:00 PM every Monday or 100 hours before the start of the first War Period are allowed to join the War.
Declaring War
1)In order to attack a target state with the intention of occupying it, Clans must declare their intention for war at any War NPC during the proper period every week.
2)The minimum fee to declare war on a state is 500,000.
3)This period begins every Wednesday at 7:00pm, and ends every Thursday at 7:00pm.
Bidding for the right to attack a state
1)If multiple Clans are attempting to attack the same state, they must enter a bidding process throughout this
period (Wed 7:00 PM – Thurs 7:00 PM) to determine which Clan will earn the right to attack a particular state
2)Bids made shortly before the deadline will increase the bidding period by 20 minutes.
3)No bids can be made while the cool down period is effect
4)These last minute bids can extend the bidding period in increments of 20 minutes only 4 times, or up to 8:20pm Thursday. The Bidding Period cannot be extended beyond that.
After the Bidding Period
1)Clans that lose the bidding process will receive their full amount of currency via in-game mail.
2)Clans that win the bidding process will need to win the Territorial War as well to receive a refund.
Bidding refunds after a Territorial War
1)Clans that win the bidding process but lose the Territorial War will receive no refund.
2)Clans that disband after bidding, or before receiving a refund, will receive no refund.
3)Clans that win a Territorial War for an unoccupied State will receive a 90% refund.
4)Clans that win a Territorial War for an occupied State will receive a refund based on these factors:
-Number of Clan Members that logged into the game for 1 week prior to the initial bid.
-The average level of those active Clan Members.
Clan Strength
Level 1 = Maximum of 50 members
Level 2 = Maximum of 100 members
Level 3 = Maximum of 200 members
Level 1 -> Level 2 = 2,000,000 coins
Level 2 -> Level 3 = 10,000,000 coins
Clan Generals can upgrade their clan level by paying the upgrade fee at the NPC. Clans who owns 3 or more state can only defend a maximum of 3 state for every war period. During the warring states each clan can only have as much as 80 units per clan per warring state zone.
War Period from China
Friday 8:00 PM - 11:00 PM
Saturday 9:00 AM - 12:00 NN 2:00 PM - 5:00 PM 8:00 PM - 11:00 PM
Sunday 9:00 AM - 12:00 NN 2:00 PM - 5:00 PM 8:00 PM - 11:00 PM
Joining A Scheduled Territorial War
All the Clan Members of both the attacking and defending Clan will be notified via an automated announcement when their scheduled Territorial War is about to begin. Clan Members that wish to participate in that scheduled Territorial War can speak to any of the 6 Territorial War NPCs or 45 Teleport NPCs around the world to enter the battlefield, but must remember the Territorial War conditions listed here.
-There can only be a maximum 80 Clan Members present from each team in a single Territorial War.
-The Territorial War must be ongoing to enter the battlefield.
-The number of Clan Members currently in that particular battlefield is less than 80.
-The Clan Member must have been part of that Clan for at least 100 hours.
Members of Clans defending or attacking multiple Cities simultaneously can select which Territorial War to participate in by speaking to any Territorial War NPC or Teleport NPC. Clan Members can freely switch between multiple ongoing Territorial Wars by exiting a battlefield through the Battlefield NPC, returning to the world, and then speaking to a Territorial War NPC or Teleport NPC again to enter a different ongoing Territorial War.
Territorial War Rules
-All Clan Members that enter a battlefield will have their Yuang Chi reset.
-The “Hug Skill” cannot be used inside the battlefield map.
-flying is enabled inside battlefield but with a restriction to max flight ceiling (MY- CN Version)[refer to post 5&6below]
-Multi Jump skill is enabled
-All Land Mounts can still be used inside the battlefield map.
Player versus Player Settings
-Clan Members will not be able to attack members of the same Clan.
-Character Reputation will not be affected by killing other players.
-Characters will not drop any items or suffer experience loss from dying or reviving.
-Characters enter a 30 second “Frozen State” directly after reviving or entering a battlefield.
-Characters in Frozen State have all their skills and actions disabled, except for movement.
-Characters in Frozen State can still be attacked by opposing players.
Connection Settings
-Clan Members that quit their Clan during the event will be kicked out of the battlefield map.
-Clan Members can freely leave and reenter the battlefield map as long as they still meet the requirements to join a Territorial War. See “Joining a Scheduled Territorial War”.
Territorial War Mechanics
-Clans on offense must destroy the defending Clan’s Central Building.
-Clans on defense must prevent their Central Building from being destroyed.
-Clans on defense can also destroy the opposing Clan’s Central Building to win.
-Clans attacking an unoccupied State must kill all mobs in the battlefield map.
The Battlefield Map

The Territorial War Battlefield Map is a 1 kilometer square battlefield with the offense and defense Clan Bases situated at diagonally opposite corners.
Each base is surrounded by an Outer Wall with 3 gates, with each gate flanked by 2 Arrow towers. Inside the Outer Wall is the Central Building surrounded by 4 Arrow Towers. And behind the Central Building is the Revival Point, flanked by 2 Guard Towers, the Transfer Field, and the Battlefield NPC.
Both bases are connected by 3 roads at their gates, the East, West, and Center Road. There is 1 Arrow Tower per Clan situated along the East and West Roads, and 2 Arrow Tower per Clan along the Center Road. Catapults can only travel inside the Outer Wall of a base, and along these roads.
When viewing the Battlefield Map, Players will be able to see the positions of all ally Players and Catapults, but not the positions of enemy Players and Catapults.
The Central Building
The main objective for both Clans to defend or destroy, this structure is what the Territorial War all boils down to. The Central Building can be damaged by only Players and Catapults, with Catapults being the better options as they deal significantly more damage.
Central Building Attributes
-12,000,000 Health Points
-100,000 Physical Defense
-100,000 Magical Defense
Regenerates. Can regenerate full health in 2 hours.
The Arrow Towers

-General Arrow Tower
-100,000 Build Cost with a 30 second Building Time
-5,000,000 Health Points
-100,000 Physical Defense
-100,000 Magical Defense
Regenerates. Can regenerate full health in 20 minutes.
Fast Tower
-35 meter range of aggression
-30 meter range of fire
-Damage = Target Character Level x 10
-1.5 second Attack Speed
-Single Target Damage
Stun Tower Attributes
-35 meter range of aggression
-30 meter range of fire
-Damage = Target Character Level x 10
-6.0 second Attack Speed
-Damages all Characters in a 5 meter radius around the target
-Stuns targets for 4 seconds
Explosive Tower Attributes
-35 meter range of aggression
-30 meter range of fire
-Damage = Target Character Level x 10
-6.0 second Attack Speed
-Damages all Characters in a 5 meter radius around the target
It is also important to keep in mind that during the 30 second building time of any Arrow Tower, it has only 100,000 Health Points and 0 Defense, making it more vulnerable to being destroyed.
The Catapult

-30 meter range of aggression
-30 meter range of fire
-100,000 damage
-3 second Attack Speed
-Priority of Attack: Arrow Tower, Transfer Column, Central Building
-Priority of Attack between equal Targets: Nearest Target
Catapults are the main offensive weapons used in the Battlefield Map and can be found behind the Central Building, in front of the Revival Point. This location also serves as their starting point. They fire automatically at any target in their range, but only attack Arrow Towers, Transfer Columns, and the Central Building, and nothing else.
The Transfer Field and Columns

Transfer Fields and Columns are used as a quick means of transportation between Clan Bases and Arrow Tower Positions along the 3 Roads. The Transfer Field is located inside the Clan Base, directly in front of the Revival Point, while 4 Transfer Columns are located beside each Arrow Tower Position located along the 3 Roads in the Battlefield Map.
**This is direct translation from China guide, maybe different from our verion.
#TerritoryWar
#guide
comment everyone
18 comments me.
Similar guide
-
All Class Skills Database
Skills Table (for all Classes in Perfect World MY EN)Elf Archer (EA) -...
3 comments -
Introduction PW Class Pros & Cons
All the class name are based on Perfect World MY EN version. If you unsure about the name for...
4 comments -
[MUST READ FOR NEWBIE] Newbie Noob FAQ
Here is the guides for niebie. Must read or else you wont understand this game.1. GENERALQ: What...
10 comments -
[Archer FAQ] Frequently Asked Questions.
posted at official forum too.. there the questions are darkblue.. but darkblue is unreadable...
45 comments -
PW MY Client Download Guide
FAQ - Game Installation1. I'm new. How do i download Perfect World game?Playing Perfect World MY...
3 comments -
Beastkind Werebeast & Werefox Quest Guide Level 1 - 19
Beastkind race quest (WereBeast & Werefox). Please contribute if you know any of the missing...
11 comments -
Beginner Warrior & Magician Quest Guide Level 1 - 19
This is a Quest guide for Human Race Warrior and Magician for PW MY EN version. If you need...
17 comments -
Zhen Guide in PWI
Zhen is where MP charms are converted to XP very quickly. Its an inefficient trade in most cases...
1 comments -
Winged Elf Archer & Elf Priest Quest Guide [lvl1 - lvl19]
Beginner quest for Elf family. Skills Reference TableArcher Skills List - herePriest Skills List...
-
All Races Quest Guide Level 60 - 69
**You can use the search button to find specific quest.Level 60 Quests4th Military RankYou must...
Previous comment!
(12)
We do not have guild for AsiaPWorld, we are......
more
Combine wrote:there should be an official asiapworld clan...in like..all the servers :o if it already exists tell me the lvl requirement,etc ^_^.We do not have guild for AsiaPWorld, we are PerfectWorld fansite
However, If you are interested to open a guild with AsiaPWorld, juts give a private message to me
...
more
oh sorry i can't want tell my strategist can want down warlord i have tell to my plan invidual only GM and vice GM...the plan only secret all guild
I heard that in a TW a single faction can only defend itself up to 3 times out of all 9 TW battles in a......
more
Can anyone tell me if there is truth to this TW rule in PWI, Perfect World internatonal. I heard that in a TW a single faction can only defend itself up to 3 times out of all 9 TW battles in a week.
It was later explained to me that this means that a lvl 3 faction can only use up to 240 players (80 playersx3 TW's) total to defend n all the TW's against them for the 3 day TW week. From how it was explained to me they can divide the players up however they want among all the TW's against them that week and same players can defend multiple times.
But after all is said and done, only a total of 240 players (same ones or different) from that single faction can log into all the TWs for that week, whether they use them all up in 3 fyts or spread them out over and up to 9 diffferent TW's.
If this is not true is their a limit or a restriction on the amount of players or times a single Faction can defend n all the TW's a single weekend?
Sign In
PW MY: Sun, 20 May 2012 14:13:24 GMT+8


Cubizone.com