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Spirit Elf Priest Build Guide
This is a Complete Priest Build Guide including stats, skills for Priest. You are advise not to follow it blindly. If you have any other suggestion or opinion, you can post under this thread.


Table...... more This is a Complete Priest Build Guide including stats, skills for Priest. You are advise not to follow it blindly. If you have any other suggestion or opinion, you can post under this thread.


Table of Contents
1) An Overview of Stats
2) Equipment
3) Skills


------------------------------------------------------------------------------


An Overview of Stats

In PW there is a total of 4 Stats: Strength(STR), Agility(AGI), Constitution(CON) and Intelligence(INT).


Strength
- increase attack power for melee weapon
- increase physical defense

Agility
- increase attack power for range weapon
- increase dodge
- increase accuracy
- increase critical rating (NOTE: every 20 dex give you 1% more critical rating)

Constitution
- increase physical defense
- increase magical defense
- increase hp
- increase hp regeneration rate (NOTE: hp regeneration is reduced by 75% when in combat mode)

Intelligence
- increase magical attack power
- increase magical defense
- increase maximum mana
- increase mana regeneration rate (NOTE: Mana regeneration is reduced by 75% when in combat mode)

NOTE: There is no stats that increase attack speed/movement speed


--------------------------------------------------------------


The Build

Though there are tons of different build for a character, they are mainly classified into 3 areas - Damage Type, Tanking Type and Hybrid Type.


Damage Type
INT STR Priest - pump your strength according to the minimum requirement for magical armor and rest of stats into intelligence. Leave your con and dex at 5.

This style of priest is sort of a mimic of mage. It has extremely high nuking power. It's main weakness is hp and low def. Hence int priest works better in party as compared to solo-ing. If a party is not present, such priest can always turn towards kiting for solo. But in PvP, players are not dumb enuff to aim the tanker instead of a INT Priest which can be killed in 2 to 3 hits. Hence you will require equipment that adds hp (unless you are such a hardcore fan of nuking power, than go for more nuking power for ur equipment) to offset ur weakness.

PROS: High nuking power and healing power.
CONS: Low hp



Tank Type
CON INT STR Priest - pump your strength and intelligence according to the minimum requirement for magical armor, rest of points into constitution. leave your dex at 5.

This type of priest has the highest tanking power but at the same time has the lowest nuking/healing power. But the tanking capability is only limited to magical skill since your physical def is still extremely low, it is highly recommended to use light armor instead of magical armor for this build if archer is more common than warrior. But please note that magical armor give you bonus to moving speed (20% if not wrong) which can prove to be really effective when running from mage/warrior/beast/fox (but has no effect against archer since they run... real fast it also has no effect on a warrior that activated his sprint skill and start dashing to u like some insane guy).

PROS: High hp pool and higher physical def
CONS: low nuking power and healing power



Hybrid Type - Recommended Build
INT CON STR Priest - pump your strength according to the minimum requirement for magical armor, pump your intelligence according to the minimum requirement for magical weapon, rest of points into constitution. Leave your dex at 5.

This build grants the priest about 30 to 40% more hp pool as compared to a INT Priest. But it also cause priest to lose about 20% nuking/healing power. But in a guild fight or PvP what is important is not ur nuking or healing power, it is to survive as long as possible and aid in the combat.

PROS and CONS: it has no pros and no cons since it is a hybrid.


Out of the 3 build, i strongly recommend the hybrid build. Reason is simply because damage is reduced by 75% when in PvP hence having a pure dmg build isn't really that wise. Considering the 2nd fact that most priest main job is not to kill in a PvP/guild war which thus reduce the advantage for having a pure dmg build.

The chart below is for the hybrid type I recommended:

Image

how to use the chart; pump your stats to the value shown at specific levels, the levels that are displayed is the level when u can buy new equipments. obviously the icon displayed beside the levels show the equipment that can be bought. for e.g. at lvl 8, u must get ur str to 7, int to 16 and con to 27. u will be able to equip ur pants/skirt at level 8 and a weapon for level 8 too (lvl 1, 8 and 14 are quest weapon, lvl 20 also has a quest weapon which is not shown in the chart, that weapon can be used till level 30 or so).

--------------------------------------------------------------------

Weapon

Image
---------------------------------------------------------------------

Armor

Image

Skills

Image
Image



Skill Description - this section is basically a translated version of the detailed chinese archer guide with some added information by myself

---------------------------------------------------------------------------------------------
credit to OpelxFrost


comment    everyone
Rule Zhen Guide in PWI
Zhen is where MP charms are converted to XP very quickly. Its an inefficient trade in most cases but the XP climbs fast. If you've got the $$ this is the way to go.

A Zhen party consists of 6...... more Zhen is where MP charms are converted to XP very quickly. Its an inefficient trade in most cases but the XP climbs fast. If you've got the $$ this is the way to go.

A Zhen party consists of 6 people usually.
************
2 Lurers
2 Clerics
2 Direct Dmg

This is not a static build and can easily incorporate Archers or more DD and less clerics. More on that later.

Basic requirements and suggestions
*******************************
1. All members of the party be at a minimum level 59 and strongly suggested 60 (for TT wep)

2. The closer in level you are the lower XP loss due to level difference.

3. Every member in AOE have a HP charm. (You'll understand this if you pull aggro..and unless your VERY underpowered YOU WILL PULL) No matter how good the cleric this really is a life saver. If your a Lurer and have good hp and def you can get along with pots and stops in the BB (don't stay too long)

4. Every member using AOE MUST MUST MUST have a MP charm. No exceptions. This is what Zhen is about. Clerics and DD both, it doesn't hurt for the lurers to have one but is in no way essential.

5. Archers must have many arrows...a good starting figure is 10k. Quality is not that important.


Where to do it?
*************
west of Dreamweaver port amongst the wolves (lev 78 Earth res\Phys dmg)
In Dreamweaver, board a ship and your off to a nice sunny locale known as NightScream Island Over across from the ship(lev 78 Fire res\Phys dmg)
NightScream Island just past the bridge on your left. (lev 79 Water res\phy dmg) Expert Lurers mix BM\Barb req due to prevalent ranged attackers.
Just East of Sanctuary (lev 72 no details) 673 568
Outside Immolation camp Rockenwolves (lev 84)
Spiders lvl 89 at 229 812
Feel free to list out other great spots.


How to do it.
*************
This varies on makeup of the party but the basics are simple.

The 2 Wizards and 2 clerics all huddle up together as close as possible so that thier spheres will overlap. The Clerics kick off BB (Blue Ball is AOE healing, not sure of actual name) The Lurers run off and bring back mobs. When the mobs are close the Wizards start thier Dragon's Breath. The lurers run through the flames and the mobs follow, are aggro'd towards the damage and stay to die. The lurers run off to get more mobs. (THIS IS BEST WHEN YOUR NOT FAMILIAR WITH YOUR PARTY IF SOMEONE IS WEAK OR TOO STRONG)

When you KNOW your party:
A modification to this that I find helps save HP charms is to setup in a diamond or triangle. This will be explained later.
..................Cleric............|............C leric
..........Wiz..............Wiz....|...Wiz......... .....Wiz
........................................|........... Cleric

*************
Alright, so how do archers fit in here? Simple answer, Barrage of Arrows.
More complex, a method is exploited to allow Barrage of Arrows to go on for an indefinant amount of time.
This part is important so pay attention:

The glitch has been reported to PWI and is an approved ussage of barrage of arrows. There is an 18 page thread regarding it on the main forums.

First thing, make sure that the Archer has enough MP. The number we've come up with for a stable barrage is 1600mp for barrage lev 1. With less than this the barrage tends to break during the zhen. Sometimes quickly, sometimes after 10 mins.

The archer should target another player, start a duel, the player should not in any way defend themselves. Wait until the target is around 1/2-1/4 hp, and start barrage of arrows as a finisher. The opponent will die and lose the duel. The barrage of arrows will continue.

To take best advantage of this the clerics should arrange BB at the very edge of the archers damage, so that the archer is covered in BB and that the edge of thier damage goes just past the clerics to draw aggro away. Archers do thier best damage at the edge of the barrage. As you get too close to the archer the damage is halved.

Setup your Wizards spheres to both be covered by BB and to have the archer in the very edge of the AOE.

This will tend to create a diamond shape or a triangle, or a straight line...which is really a squished diamond.

.....Cleric ..........|..............Cleric............|...... .....Cleric
wiz.........wiz......|......Archer.....Archer..... |...Archer.....Archer
....Archer..........|................Wiz.......... .....|..........Cleric

.....Archer........|...........Wiz................ ....|.............Archer
.....Cleric.........|........Cleric............... .....|.......Wizard..Cleric
Wiz........Wiz....|...Archer....Archer...........| ............Archer

COOL AWESOME TRICK, IF YOU ARE NOT ON NIGHTSCREAM ISLAND, THEN HAVE YOUR CLERIC FLY WHILE DOING BB!!

In a perfect world, the DD's will draw aggro from the lurer when the mobs wander in. If they go for the mages, they will be pulled by the cleric or the archer because of thier increased damage. If the mob goes to the cleric it reaches the outside range of the archer and is pulled towards. When it gets close to the archer the damage lowers and the mob pulls towards the mages who now have higher damage. As it approaches them it then is pulled back by the archer who now has increased damage. Playing pingpong with the mobs.
Normally, the archer or cleric will draw aggro and keep it depending on which is stronger.


Lurers
*****
Lurers need to bring the mobs into the center of the Zhen party, to be caught by a wizards AOE, which it heads towards and is then bounced by the varying aggro pulls of the cleric and archer. This will dramatically reduce damage for the party.

If the mobs are brought into the clerics or the archers field first they will aggro to them and hit them at least once or possibly several times depending on the pulls before being dragged elsewhere. This can get painful!

If the mobs are brought into the sides of the party usually the mage's sphere will get them first, but the cleric and archer will draw the mobs away, giving several ticks of damage before the mobs get to hit someone.

When you've gone out and brought back a large party of pulls, you might need to stay and stun the mobs when they arrive, to reduce damage and to lower the chance of HP charms going off. This can also keep a cleric or archer alive in case of too large a pull or an offside pull.

Next, after a pull, hang around for a few seconds and pickup drops. After too many drops things will start to dissappear, so its important to clean up. This also gives a chance for you to get a heal in from the clerics BB.

When there are two lurers, get one of them a mount! You'll travel much faster and be more efficient!.Have the mounted party member stay CLOSE and get all the local mobs to keep up a steady stream. Have the barbarian or AOE BM pull long range. Every few seconds getting thier attention to bring in those long distance pulls. GO GET EM! Bring in the hordes.

Keep in mind most mobs will only follow for 15 seconds without additional irritation.

Finally, DO NOT TAKE THE PARTY'S ABUSE SERIOUSLY. DO PAY ATTENTION. DO AS THEY ASK. THEY ARE PAYING YOU TO BE HERE!!
Keep in mind, they are possibly VERY stressed over DMG,XP gain, or $$$$$$$$$$$$$$$$$$$$$$$$$$$. This is serious business for them!

The mages/clerics/archers are paying a hell of alot of coins\cash for thier MP charms, XP scrolls, arrows and repair bills. They are also betting thier lives on the Lurer to keep track of what is going on! The lurers are doing the work of pulling mobs but aren't really in danger or particularly invested financially outside of thier one XP scroll.
You are responsible for the Zhen working or not. Whether its profitable or a complete wipe. PAY ATTENTION. You get a free ride on this one, if you do a great job at it you'll have many many more opportunities for free XP and drops.


Important things to remember
*************************

If the party is unbalanced with a weak member or someone too strong...someone is going to take a hell of a beating as they pull the aggro from the weakling...or the party will get little XP due to the higher lev...OR Party Wipe.


I've done 50+ Zhen parties so far, just a few hours in the nature of things. This is not the be all end all of guides! This is a compilation of information I've picked up in forums from observation and from helpful players. If you know something I don't then throw down with the knowledge! If something is inaccurate say so! I'll adjust accordingly.


comment    everyone
Tekie [Archer FAQ] Frequently Asked Questions.
posted at official forum too.. there the questions are darkblue.. but darkblue is unreadable here.. i dont like this red, but you have to live with it ^^.

Archer FAQ

What is this?
This is a FAQ...... more posted at official forum too.. there the questions are darkblue.. but darkblue is unreadable here.. i dont like this red, but you have to live with it ^^.

Archer FAQ

What is this?
This is a FAQ (Frequently asked questions)!
It shall help new Archers to to find their way.
It answers some questions which have been answered quite often in this Forum.

If u have any suggestions what I should add/change. Or when you find mistakes. Feel free to post them!!!


Flying

How can i fly?
Press “E” to open hotkeys-window. Then click on “Fly”-Button. You can drag the button to your hotkeybar if u want. Press “Space” to fly up and “z” to fly down (or arrow up and arrow down key). Press Fly button again to fall down. Don’t be afraid: You will never loose HP when u hit the ground (what a perfect world!).


Does flying always costs mana?
No! Only your first wings (the white ones) cost 2 MP/sek. Flying with Cash shop wings or the lvl 30 quest wings doesn’t cost mana.


Do I get new wings?
Yes! When you reach lvl 30, go to Ancient Dragon City Elder to get the quest for lvl 30 wings. Or buy Cash Shop wings from the item mall or the Cash Shop.


Does “Flying Mastery” work with lvl 30 wings or Cash Shop wings?
Nope it only works with your white beginner wings.


How can I fly faster?
Press “E” to open hotkeys-window. Then click on “Increase Speed”-Button. You can drag the button to your hotkeybar if u want. But u can’t fly faster forever. It costs Fuel (“Effective Time”), which u can refill with Fuelcrystals from disassembled equipment.


Equipment

My character doesn’t shoot anymore! My Ranged Weapon is red! :cry:
Your weapon is broken. Try to repair it (blame Leode if wrong hrhr)
OR
You have not equiped munition for your ranged weapon. Double click on the correct munition in your inventory to equip it.

Leode Edit: Even if your weapon is broken with 0 durability, you can still bring it back to NPCs to repair.



Where can I buy munition for my weapon? Which munition I need?
You can buy them at every Blacksmith under VII. But don’t buy the wrong munition:
1st row: arrows (for bow only)
2nd row: bolts (for crossbow only)
3rd row: bullets (for slingshot only)

I still can’t equip the munition!!!
Do you still use your starter bow? It has Rank 0. You can not buy or find arrows for it.
But you get a Rang 1 bow as Questreward for your first quest. Use this one!
OR:
There are 3 versions for every kind of munition. Perhaps you bought munition which requires a higher rank weapon. Check munition tooltip.

Which Ranged weapons are available?
Slingshot, Bow and Crossbow.
Atk speed: slingshot > bow > crossbow
Min dmg: slingshot > bow > crossbow
Max dmg: crossbow > bow > slingshot
-> xbow slow and unstable high/low dmg, slingshot fast and stable dmg range. Bow is between both.


Which weapon has the best range?
All range weapon got the same maximum range.


What is weaken distance?
Weaken distance is the distance below which you only make 50% of your normal dmg. High weaken distance is bad!
(Only lighting skills still do max dmg in melee range)
Weaken distance: crossbow > bow > slingshot


Should I use melee weapons when mobs reach melee range (weaken distance)?
Hm. Some ppl say they switch to Fist weapons when monster reach melee range. But don’t put additional points in STR to wear such a weapon. Just buy one which you can use with your current stats (usually lower lvl ones). You can make hotkeys for the range and melee weapon for fast weapon switching.
This might be a option until you get Wing attack (lvl 23) and/or Thunder bolt (lvl 13). Those do pretty nice dmg in melee range. You wont need any melee weapon when u learned those skills.


But which of the ranged weapons should I use?
Your choice. The one with highest lvl requirement and most stars is usually the strongest.
1) For normal attack the weapon with highest damage per second (=dps):
DPS = “Attack Frequency” x (min dmg + max dmg) / 2
2) For skills the one with hightest average dmg (not that sure about this, but it should be true):
average dmg = (min dmg + max dmg) / 2


What armor should I wear?
You should use light armor. It has decent magic and physical def.
You can find light armor equipment at Tailor in 2nd row of the buy menu’s.
For Light armor: STR = AGI requirements (it has no lable which says “light armor”).


What Soulstones should I put in equipment?
- Physical ATK stones in weapon.
- HP stones in rest equip.
(dodge and Pdef is only against physical dmg. HP helps vs magic and physical)


Statuspoints (= stats)

What do stats increase for Archer?
1 CON = Max HP +13, increases HP regeneration and physical def.
6 STR = 4 DEF; +5 STR = DEF +1 , increase MELEE dmg (you are NOT melee!!)
1 INT = Max MP +10
1 AGI = Accuracy +8, Dodge Rate +6, increases RANGED dmg
+ 20 AGI = +1 % Crit more
every Level Up: Max HP +26, Max MP +22


How shall i allocate statuspoints?
There are different builds. The most comon are PURE and HYBRID.

Pure:
STR: lvl+4 requirement for light armor. (example: lvl 40 -> 44 str)
AGI: everything else
CON: nothing
INT: nothing
-> every lvl: 1 str, 4 agi

Hybrid:
STR: lvl+4 requirement for light armor. (example: lvl 40 -> 44 str)
AGI: min 3 agi every lvl (to wear best possible weapon)
CON: depends on how much u wanna put in agi.
INT: nothing
-> every lvl: 1 str, 3 agi, 1 con (normal hybrid)
-> every 2 lvl: 2 str, 7 agi, 1 con (“half” hybrid)
simply every build which puts some points in con is called hybrid. It is not fixed how much u have to put in con. Some ppl even Cap it at a certain amount.

unusual build:
tank (max con, dex and str for weapon/equip req)
different pure (pure which only has str for weapon requirement)


What is the difference between those builds?
Major differences: Pure has more dmg and crit. Hybrid has more HP.


Comparing: hybrid, half hybrid, pure:
pure vs hybrid
4 agi VS 3 agi, 1 con (every lvl)
Image


pure vs halfhybrid
8 agi VS 7 agi, 1 con (every 2 lvls)
Image

halfhybrid vs hybrid
7 agi, 1 con VS 6 agi, 2 con (every 2 lvls)
Image

Requirement for those tables to be correct:
Both wear the SAME Equipment. The equipment has no con/hp/agi bonus and you level mastery when ever possible.

But:
- when ATK is increased (better weapon etc) the “% dmg difference” wont change.
- when you get additional AGI by equipment, the “% dmg difference” will decrease.
- when u get +con or +hp on equip the “absolut HP difference” will be still the same (but the “% HP difference” will decrease)

additional info:
having more con will get you earlier more %HP
having more agi will not really affect dmg in early lvls. The % dmg you do more increases slowly with the lvl. That is because of the Bowmastery.

if u got questions concerning the tables. Feel free to ask!
You can find additional infos about the builds in the guides.

Information used for tables:
- dmg formula
- 1 con = +13 HP
- every lvl up = +26 HP
- every build got +1 str per lvl

How does AGI, Atk and mastery affect my dmg?
dmg = (equip atk + level)*[NewAGI / 100 + mastery]
That is the dmg you see, when u open “Character” by pressing the “C”-Button.

equip atk: physical attack of equipment together: rings + arrows + weapon (for min dmg calculation only min dmg of weapon / for max dmg calculation only max dmg of weapon).

level: Character level.

mastery: 1 + (bowmastery %) / 100.
example: example: 60% -> 1,6 | 12% -> 1,12 | 30 % -> 1,3 and so on

NewAGI: your AGI*2/3, because every 3rd AGI-Point doesnt affect the dmg. dunno why.. stupid system.
example: 150 AGI *2/3 = 100 NewAGI.
Rounding is needed by the way: 173 AGI *2/3 = 115,3 = 115 NewAGI. i think you know how to round numbers ^^.

-> every AGI increase your dmg by around +0,67 % of your equip atk (the higher your equip atk, the higher the bonus of one AGI-point)
-> Skills seem to work like a normal shot plus a fixed bonus or a percentage bonus of your equip atk (not 100% sure)
-> A skill that gives +300% equip atk, doesn’t mean that you make 4 times the dmg of a normal atk! at high Char-lvl with much AGI, +500% is for example around double dmg “only”.


Skills

Where can i learn skills?
At Master of Elf Archer in every "big" city.


Is there a list with skill developments?
Yes. Check those links:
http://asiapworld.com/pw/index.php?opti ... &Itemid=40
http://perso.numericable.fr/ecatomb/pw/


Which skills should i learn?
There will be no perfect way to spend Skillpoints. But becarefull. You wont have enough Skillpoints to learn/max every skill while you level up your character. So you may better skip some skills and choose wisely which you really need. After lvl 90 ppl say that you would have maxed out all skills.

Must haves: Bow & Arbalest Mastery (max), Repulsing Arrow (lvl 1), Great Precision (max).
For more skill suggestions read the guides and the Forum!


Some guides:
http://forum.perfectworld.com.my/viewtopic.php?t=9682 (links to a general archer guide, much details!)
http://asiapworld.com/pwforum/viewtopic ... 16&start=0 (link to guide with nice tables, primary hybrid guide)
http://forum.perfectworld.com.my/viewtopic.php?t=8921 (pk/pvp guide, with some skill informations)


I can’t use Frost arrow aka what is vigor?
After lvl 9 u get vigor. Maybe you need to complete cultivation quest, I am not sure.
Vigor is the Yellowbar under your name, below HP/Mana bar.
You can gain vigor points by casting buffs and by attacking. You need Vigor for some skills like Frost arrow. Later you learn skills which need Fury (1 Fury = 100 vigor).



Quests

Quests guides:
http://forum.perfectworld.com.my/viewtopic.php?t=4172 (lvl 1-19 for elves)
http://www.1perfectworld.com/quests/ (includes quests after lvl 19 too)
http://perfectworldfr.jexiste.fr/artisanat.htm (got quest info too, but is offline quite often)

I am lvl 16-19. My Archer is so weak. Help me!
Do the cultivation quest when you hit lvl 19 -> you can learn repulsing arrow, which can knockback monsters.
And do the purple dungeon quest (kill some elite mobs + Boss with a party). The reward is a 3 star Crossbow.
Makes lvling much easier.

Where can i find <insert Monstername>?
Shows Monsterlocation on a (google) Worldmap of Perfect World. With addition informations (drops etc.) about the Monsters:
http://map.asiapworld.com

I think it is actually the robsoft tool (they work together). It lists up what monster drops and coordinates:
http://search.asiapworld.com

Robsoft Monsterdatabase:
http://pw.rob-soft.com/m1my.php


comment    everyone
Fatz_Cat Introduction PW Class Pros & Cons
All the class name are based on Perfect World MY EN version. If you unsure about the name for your version, look at the picture will help.
NOTE: I added guide links to each class introduction. PM...... more All the class name are based on Perfect World MY EN version. If you unsure about the name for your version, look at the picture will help.
NOTE: I added guide links to each class introduction. PM me if any new guide I will add. Channel: #newbie #guide

Classes

1. Elf Archer

Also known as EA in short. Born to be in Wing Elves race are the only race that has the ability to fly at level 1. The wings that they use to fly do not make them move any faster than running speed however, so it is best used when trying to run from monsters. Though beware, there are monsters in the skies. Wing elves can be two classes, an Elf Archer and an Elf Priest.

Elf Archers are a ranged dps class. They mainly use bows and arrows. They have the longest range to attack monsters of any class. They have a very high crit %, and can usually kill mobs in a few hits. They can also deal physical and magical damage, depending on the attack you use. They are a decent class for pvp or pk. The bad things about an Elf Archer are that they have low HP, low physical defense, but decent magic defense. They must pay for their ammo, though some ammo does drop from monsters. Also, the damage they do is reduced if the monsters are within 5.00 m of them, or when flying in the air. The Major skills that they will need are Agi and Con, and Str for wearing armor.

Image

Pros:
High agility
Can hit from a good distance.
High chance of getting a Critical hit
Does fast decent patk
Buff to lower damage taken.
Good at pvp/pkp if played correctly.

Cons:
Low Pdef
Expensive (need arrows, and potions as well as good gear)
Damage to enemies is lower whilst fighting in air
Runs out of ammo in a dungeon = uh oh
Low HP

Guides:
Complete Archer Guide - u/Spirit/98
Winged Elf Archer & Elf Priest Quest Guide [lvl1 - lvl19] - u/Spirit/1277
[Archer FAQ] Frequently Asked Questions. - u/Tekie/341
Hybrid build archer questions - u/Alkaizer/263
[Alodia] Archer's Guide to AoE Leveling - u/lavieenrose/875
EA Skill Table: pw-my/skill_elfarcher



2. Elf Priest

Winged Elf Priests are the main healers of the game. They have the most support spells (buffs and heals) and a few attack spells. They are meant to fight in a group and are hard to solo with due to their low hp and low physical defense, so they cannot take a beating for too long before dying. Their healing however makes them always wanted in a party, and they are the only class that can rez. Their main stats are Int and Con, and they need enough Str to wear armor, and they use magic weapons and deal magic damage.

Image

Pros :
Able to heal them self and party members,
Fast flying speed.
Manna doesn't go down whilst flying.
Able to buff.
Needed for dungeons and parties.
Able to res. (resing here means you lose less exp than you would if you revived in town)

Cons :
Low pdef defence
Low HP
Die fast from patk's
allot to use SP on (Skill points, I'll get around to that)

Guides:
Priest Build Guide - u/Spirit/100
Winged Elf Archer & Elf Priest Quest Guide [lvl1 - lvl19] - u/Spirit/1277
EP Skill Table: pw-my/guides/skill_elfpriest



3. WereBeast

Untamed (called Beastkind in the original PW) are half beast, half humanoids. They are the only race that can transform into an animal, and what animal you transform into depends on the class that you choose. There are two classes, WereBeast (Male) and WereFox (Female). Only males can be Werebeasts and only females can be Werefoxes.

Werebeasts are the main tanks of the game. They have the highest hp and physical defense in the game. They deal physical damage in melee combat. Werebeasts can transform into a white tiger with flaming feet to enhance their hp and physical defense, and also increase their run speed by 20%, but at the cost of losing attack power. So their humanoid form is mostly for dps, and their tiger form is mostly for tanking. Since they are the main tanks in the game, they are always wanted in a party. The disadvantage of a werebeast is that they have low magic defense, their attack speed can be quite slow, and they do not have as much damage as magic dealers. Their main stats are Str and Con, and they need Agi to wear their armor.

Image

Pros :
REALLY high HP
High HP Recovery rate.
Great Tanker (best tanker in game)
Good pdef
Transforms into white tiger form, gives more HP and Pdef.
Fast runner in white tiger form
Agro taking skills.
(for info on the BB look down to thom's post)

Cons :
Slow atk speed.
Low atk damage.
Low mdef.
always asked to be tank. xD (thats why you should add con quite often Though thats the main purpose of BB tank and ou get to do some great fb's later on ^^)
low mp and mp recover speed.
Hard to level

Guides:
WereBeast WB Guide - u/lyeng/869
Class Guide: The Ruichipedia - u/Ruichi/142
WB Skill Table: pw-my/guides/skill_werebeast



4. WereFox

Werefoxes are the only class that can tame pets and summon fighting pets. They are also the only class that can create vanity pets (non-combat pets) for other players to have. They can either do range magic damage, or melee damage. Werefoxes can transform into a fox, and this transformation is mostly for melee combat, though it does not do as much damage as humanoid form, which is primarily for ranged magic damage. They are an excellent solo class, and their pets are wonderful at tanking for them. The combination of you and your pet doing damage makes them good damage dealers. It is also a good class to do pvp or pk with. The disadvantage is that they have low hp and low physical defense, so they cannot take too many hits if their pet dies. If you want to be a caster werefox, your main stats will be Int and Con, with enough Str to wear armor. If you want to be a melee werefox in fox form, your main stats are Str, Con, with enough Int to wear armor and cast the few melee spells.

Image

Pros :
Best for solo playing.
Cheap chars to play.
Have their own personal tank (The pet)
Able to harvest eggs at a higher level and sell to NPC.
Can catch rare pets and turn them into all class pets to make good $$ *chaching sound here)
Able to lure mobs, by attacking one mob and dismising the pet then only one mob will come to you then you re summon the pet.

Cons :
If attacked whilst fighting can lead to disaster, you can either run or heal pet.
If you accidentally lure the boss in a dungeon you will not be looked at to come as often.
You aren't needed majorly in dungeons just to lure and deal a certain amount of damage.
People will expect you to know the rare pet spawning times.
Can only play as female.
Keeping the pets to your level

Guides:
WereFox Pet Guide - u/GreatC/103
Baby Pets - u/Nim/129
Beastkind Werebeast & Werefox Quest Guide [Level 1 - 19] - u/Spirit/309
WF Skill Table: pw-my/guides/skill_werefox



5. Human Warrior
Humans are human, just like us ! They fly around on giant swords and can be two classes, Blademaster (Warrior) and Wizard. (Mage)

Warriors are the main melee dps in the game. They have a good amount of physical defense and attack power, and hp. Their attacks are pretty fast and they are good for pvp and pk. In the air however, it can be a bit difficult for them to attack. Their disadvantage is that they have low magic defense. Their main stats are Str and Con with enough Agi to wear armor. Also, they can pretty much use any weapon in the game, except magic weapons.

Image

Pros :
Good pvp/pkers.
Good pdef.
Good melee attacks
able to stun at later.

Cons :
Low Magic defense.
Often looked as a lesser tank than a BB (Barbarian)
Quite slow in air.
Slowness in air and melee make for hard pvp/pk

Guides:
All-in-one for Magician FAQ - u/photon18/140
Human Warrior & Magician Quest Guide [lvl1 - lvl19] - u/Spirit/308
WR Skill Table: pw-my/guides/skill_warrior



6. Human Magician

Wizards (Mages) are the main ranged magic dps in the game. They use magic weapons and cast very strong spells. They have low hp and physical defense however and most of their spells take a long time to cast. This makes it a bit hard for pvp. At low levels it does not seem that they do any more damage than a werefox, though at higher levels they do massive amounts of damage, though their spells take a lot of mana to cast. Their main stats are Int and Con, and enough Str to wear armor.

Image

Pros :
High skill matk
Can heal. (slow)
Has best mdef.
Uses elemental shields to protect from certain elements. (water, earth, fire)
Good to sneak attack low mdef enemies in pk. (sneaky face)

Cons :
Low HP throughout, very Low when first start.
Die fast from patk mobs.
Lose to EP easy
Slow casting.

Guides:
Human Warrior Heavy Armor based stat guide (level 1-30) - u/Alantica/1564
Human Warrior & Magician Quest Guide [lvl1 - lvl19] - u/Spirit/308
Learn to jump quest (Human level4) - u/April/210
A Kiting Guide for Magician - u/photon18/139
Magician HolyHall Weapons - u/shacker/684
MG Skill Table: pw-my/guides/skill_magician

GET Started! Download a copy at pw-my/download and register a game account for Perfect World MY EN version at http://www.cubizone.com.

credit to: ambie n others.

After this you might be interested to read niewbie guide here.
Next: Newbie Noob Guide u/Fatz_Cat/1183


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Spirit Complete Archer Build Guide
This is a Complete Archer Guide including stats, skills for Elf Archer or EA in short. You are advise not to follow it blindly. If you have any other suggestion or opinion, you can post under this...... more This is a Complete Archer Guide including stats, skills for Elf Archer or EA in short. You are advise not to follow it blindly. If you have any other suggestion or opinion, you can post under this thread.

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Table of Contents

1)An Overview of Stats
2)The Build
3)Weapon
4)Armor
5)Skills
6)Skill Description
7)Skill path

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An Overview of Stats

In PW there is a total of 4 Stats: Strength(STR), Agility(AGI), Constitution(CON) and Intelligence(INT).

Strength
- increase attack power for melee weapon
- increase physical defense

Agility
- increase attack power for range weapon
- increase dodge
- increase accuracy
- increase critical rating (NOTE: every 20 agi give you 1% more critical rating)

Constitution
- increase physical defense
- increase magical defense
- increase hp
- increase hp regeneration rate (NOTE: hp regeneration is reduced by 75% when in combat mode)

Intelligence
- increase magical attack power
- increase magical defense
- increase maximum mana
- increase mana regeneration rate (NOTE: Mana regeneration is reduced by 75% when in combat mode)

NOTE: There is no stats that increase attack speed/movement speed

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The Build

Though there are tons of different build for a character, they are mainly classified into 3 areas - Damage Type, Tanking Type and Hybrid Type

Damage Type
AGI STR ARCHER - pump your strength according to the minimum requirement for light armor and rest of stats into agiterity. 1 STR, 4 AGI for each level.

agi archer has extremely high damage hence excelling at backstabbing (pking ppl who are leveling without warning). But due to their lack of hp pool, they are easily taken down which makes them not as useful for guild fight.

PROS: High damage, high dodge rate, high hit rate.
CONS: Low hp

Tank Type
agi CON ARCHER - pump your strength and agiterity according to the minimum requirement for light armor, rest of points into constitution.

agi con archer are perhaps what we can call a werebeast wannabe archer, they work well against wu xia which archer fear most. Though with a lack of damage, the main skill used by archer when killing wu xia are the thunder type skill since they are metal element attack (hence denying wu xia advantage of high physical armor). Those thunder type skill uses fix dmg hence reducing the penalty of low dmg.

PROS: High hp pool and higher def compared to agi archer
CONS: low dmg, low dodge, low hit rate

Hybrid Type - Recommended Build
AGI CON STR ARCHER - pump your strength according to the minimum requirement for light armor, pump your AGI according to the minimum requirement for bow/crossbow, rest of points into constitution.

By having a slightly higher con, it solves the problem of survivability issue in Territory War. It also makes it easier to survive when doing FB (Instance Dungeon) or normal leveling against magic-type mob due to the higher hp pool (Magic has 100% hit rate, rendering dodge useless). Damage as compared to a agi archer isn't that much of a difference.

PROS: rather high dmg, rather high dodge, rather high hit rate, average hp pool, higher def compared to agi archer
CONS: same as PROS

Out of the 3 build, i strongly recommend the hybrid build. Reason is simply because damage is reduced by 75% when in PvP hence having a pure dmg build isn't really that wise. Considering the 2nd fact that most archer skill does fix damage + weapon damage and not percentage of weapon damage, this thus further reduce the advantage for having a pure dmg build. And for the 3rd factor, magic has 100% hit rate and archer that went dark/hell path has 2 skills with 100% hit rate, making it more important to have hp pool

The chart below is the stats allocation for the hybrid type I recommended:
Image

NOTE1: The equipment icon shown at the left side is the equipment you can get at that specific level. I used bow/crossbow/slingshot for weapons and light armor. For helmet, I used the heavy armor type (most of the time i wore helmet which were far lower than my lvl due to insufficient strength). For the misc. items, i used the defense type and for rings i used physical attack type.

Note 2: Most weapons for the 1st 20 levels are not shown since quest weapon are better. (the 3 bow shown are quest bow). Though at certain stage before you got your quest weapon there are weapons available to be bought, I strongly advise you to skip it since it doesn't really slow your leveling speed that much since you will only be using that weapon for like 10 minutes before changing to your quest weapon.

NOTE3: agi that i pumped are higher than the weapon requirement since there are a few sudden jump of agi at certain levels, if u had pumped those points to con at earlier stage instead, u will be lacking in stats point for your agi at those stage.

NOTE4: Armors above level 100 are not shown cause i have no info on them but strength required is taken into account for stats above level 100. This is done by assuming strength requirement for armor is lvl + 4.



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Weapon

There are 3 type of range weapons in PW: Bow, Crossbow and Slingshot

Bow has average minimum dmg and average maximum dmg, average attack speed and average shooting distance (1 metre shorter than crossbow, 1 metre longer than slingshot).

Crossbow has low minimum dmg, high maximum dmg, slow attack speed and far shooting distance.

Slingshot has average minimum dmg, average maximum dmg, fast attack speed, and short shooting distance.

NOTE: attack speed in PW shows the number of attack your character can do in a second, for e.g. an attack speed of 0.62 means 1.61 second cooldown for each interval of attack (1/0.62 = 1.61). So the higher the better.

For weapon choice, i used the quest bow for the first 20 levels, and change weapon to whatever range weapon i can get from from level 22 onwards. I only used slingshot up to lvl 58 (which is shown under the stats chart below) since the dps advantage for lvl 68 slingshot when compared to lvl 65 xbow doesn't outweights the penalty of 2 metre shooting range it has. This apply for slingshot beyond that level too.

Of course, archer can also use claw/glove which is the onli weapon with the closest stats as range weapon but I wouldn't recommend using claw simply cause it isn't really important once you hit level 13 and get your Thunder Bolt skill.

Normal Weapon (those bought from npc)
Image

Quest Weapon
Image

Legendary/Ultimate Weapon
Image



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Armor

Image

For chest, leggings, armlet, i chose light armor.

For boots, try to get those that add movement speed.

For helmet, i chose heavy since there are onli 2 type for helmet (magical and heavy).

For cloak, there is only 1 type available.

For the type of stone to slot for armor, i chose hp stone.


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Skills Table

Skills Table link - pw-my/skill_elfarcher

Refer the table to see future damage increase for all archer skills and skill requirement.

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Skill Description



Level 1 Skills

ImageCharged Blast - This skill is worthless if you are going to level it. The damage it increase is lower than another skilled acquired at later stage: fatal shot which can be cast even faster than Charged Blast. Though at earlier level, it is still useful, but if you had left it at level 1, it will be useful for pvp/pve later on. After casting it, press esc or cast the skill again. This will cancel your skill and cause an attack at a speed of 0.6 seconds (archer normal atk spd is around 1.6 secs). By using an attack like this, player can gain 10 combat points which is important for PvP and sometimes PvE. If u had pumped Charged Blast to a higher lvl, the mana cost wouldnt be cheap. at level 1 all this bonus would be granted to you onli at a cost of 10 mana.

ImageDartle Shot - Damage increament of this skill is rather low, making it quite a worthless skill at higher level. But at the start of game with no other attack skill, Dartle Shot is really important. Getting it to level 3 is recommended since at the 4th level of this skill your character would be level 13 and Thunder Bolt skill would be available. After changing to heaven/hell it would be quite a good skill to get since it has 50% chance to increase 20 combat points for heaven. And 50% chance to increase 30% aspd for 6 seconds, which makes archer shoot at a rate of 1.1 seconds on average per shot (original atk spd is around 1.6 seconds). hell path would be much better for a agi archer who depends on normal attack. Max it after u hit level 89 and with excess metal/skill points.



Level 6 Skills

☆☆☆☆☆
ImageBlazing Arrow - adds 40% fire dmg when cast for 10 mins when max. Please note that the damage increased is NOT normal dmg, it is classified as fire element hence it has bonus or penalty against certain elements. The following is an example of the calculation.

For a archer with 500 physical dmg and lvl 10 Blazing Arrow:
500 * 40% = 200 fire dmg

It deals:
200 * 50% = 100 fire dmg against fire mob and

200 * 200% = 400 fire dmg against metal mob

Hence a total of 700 (500 + 200) dmg against normal mob/non fire mob, 600 (500 + 100) dmg against fire mob, 900 (500 + 400) dmg against metal mob.



Level 9 Skills

ImageFrost Arrow - Reduce target's move speed by 50% for 5 seconds at level 10 (3.2 seconds at lvl 1). Total cast speed is 1.6 secs which is quite fast. Recommended to pump whenever possible (can stop at lvl 5 and use Colligation Bolt instead of Frost Arrow)

☆☆☆
ImageWing Barrier - Defensive skill that creates a barrier around the user in order to absorb damage while regenerating a small amount of mp. Requires some vigor but for 20 seconds of minimal damage, this skill is extremely handy in dangerous situations and emergencies. A well timed wing barrier can cover a retreat very well. Pure agi archers are recommended to invest in this.

Leveling Route: Level it up with any extra sp along the way. Ideally max it as soon as possible, but its not top priority (frost, outcold, and passives are more important).

Strategies/Tips: Follow up a wing barrier with a hp potion and voila, no hp lost while you skewer your target with arrows. Another more aggressive alternative is to put up a wing barrier before a fury - minimal damage received, heavy damage given.

ImageGreat Precision - Another passive skill that increases the attack range 1 meter with each level. It’s common sense really to level this. Greater range is an archer’s best friend.

Leveling Route: Max it as early as possible.

Strategies/Tips: Level it first when you get the sp.

ImageFlying Mastery – Passive skill that increases your flying speed. It only works with white wings, so don’t expect the brown eagle wings or any cash shop wing to get the additional +2 m/s boost. Very useful for EP or EA (with +mp regen) as with maxed flying mastery, the white wings are cash shop quality (in terms of speed).

Leveling Route: Depends on user…I would max it at later levels since the sp cost is very cheap. If you like flying often, max it.

Strategies/Tips: Since there’s no fast fly mode, I would keep white wings for leisurely flying (traveling town to town), and use the brown wings for fighting/PvP. If you have cash shop wings that are 2 m/s or better, ignore this skill altogether.

Heaven/Hell: none



Level 13 Skills

☆☆☆☆☆
ImageThunder Bolt - This skill does metal element damage (ignores target's physical defense). It does full damage even when in melee range, making it an extremely useful skill. Adds 2.2k dmg when max. Mana cost is rather high for this skill, try not to spam it like crazy when leveling unless money is irrelevant to you. For hell path this skill has 100% hit rate but skill delay increase by 2 seconds. Has 25% chance to increase 20 combat points for heaven path. Recommended to pump whenever possible.



Level 19 Skills

ImageBane Arrow - First DoT (damage over time) attack for archers. It deals constant wood damage for a duration of 15 seconds. The damage dealt is typically approximately equal to one normal attack. Because the damage dealt over 15 seconds is low, the mp used isn’t really worth it. Not recommended to level.

Leveling Route: Keep it at level 1 until levels 7x/8x, when you can max it with extra sp.

Strategies/Tips: If you do use it, please use it early (after charged/frost) so that you can fully make use of the 15 seconds of poison.

Heaven Path: deals mp damage with each round of poison damage. bane arrow becomes a double edged sword - not only does it work better on WR/WB damage-wise (lower elemental defense), they typically have lower mp as well, so the mp drain can have a greater effect.

☆☆☆☆☆
ImageRepulsing Arrow - This is an extremely important skill for leveling and FB (Instance Dungeon). It has a 100% chance to knockback your target for 12 metre (provided ur skill didn't miss). In FB where monster are mostly packed together, FB can be used to drag 1 unit to you. When Repel Arrow strikes it's target, it pushes them back first then deal the damage. Therefore, the mob would only summon those around it's new position (the knockback-ed position) and attack you. This skill does not work against player. The skill dmg added is quite low and it has no other effect other than increasing the skill dmg when level-ed and also due to the lack of skill points, I recommend leaving it at level 1. Max it when you have excess metal/skill points after level 89.



Level 23

☆☆☆☆☆
ImageWings of Protection – Personal and party buff that increases dodge by 8-35% and increases movement speed 15% for 1-10 minutes (Note: the extra movespeed does not apply to flying). Because of the skeptical usefulness of dodge in PvE, Wings of Protection is more geared toward dungeons/PvP.

Leveling Route: Level up with any extra sp between levels. You should probably be able to max it at early 70s.

Strategies/Tips: none really, just don’t be selfish and forget to buff your party members. When there are multiple archers in your party, I would consult with each another to see whose Wings of Protection is higher level, so that he/she can give the party a better dodge/speed boost.

Hell Path: 50% dodge, 20% movement speed. More evasiveness for PvP to dodge the WRs/WBs. Heaven only offers longer time duration, but wings of protection uses little mp anyhow, and 30 min/10 min is already good enough.

ImageWing Attack – Fast, close range physical attack that can be spammed due to short cast and cooldown times. Can be useful at times when a monster gets to close for comfort and has low hp. At this point with repulsing arrow, wing attack shouldn’t be a primary attack. In PvP, wing attack is definitely not recommended in close combat with WR/WB as they have high physical defense.

Leveling Route: Keep at level 1 until levels 7x/8x, when you can max it with extra sp.

Strategies/Tips: When used in a pair with thunderbolt, it can be a decent close range combo. Later since you get Thundershock and Wingspan, a good 4-hit close range combo can be used.



Level 29

☆☆☆☆
ImageColligation Bolt - This skill is important for PvP and PvE. It is meant to replace Frost Arrow. This skill cost 1 Fury point in addition to it's mana cost. It has 90% chance to hold it's target. This skill adds around 3.5k damage when maxed which is quite high. Recommended to pump whenever possible.

ImageThunder Shock - This skill is similar to Thunder Bolt, even the dmg it adds is the same. Difference is a longer casting time (2.3 secs for this skill and 1.8 secs for Thunder Bolt), reduce targets Metal defense for 15 seconds (50% reduction when max). Although it reduce Metal defense by 50%, this reduction only applies to equipment defense.
For e.g. Lets say a warrior has 40% Metal defense, of which 30% comes from equipment and 10% comes from con/int.

When strike by a lvl 10 Shocking Thunder, metal def is reduced by 50%,

30% * 50% = 15% (shocking thunder only reduce Metal def from equipment)
15% + 10 % = 25% remaining Metal Def (15% is from the reduced Metal defense and 10% from con/int)
Therefore, Previous Metal defense = 40% vs After Thunder Shock Metal defense = 25%. A merely 15% difference.

A Metal dmg that deals 2k dmg would deal:
2000 * (100% - 40%) = 1200 dmg to 40% metal defense
2000 * (100% - 25%) = 1500 dmg to 25% metal defense

Hence damage increment is only a mere 300 damage. According to the Chinese site this skill has varied effect on mobs. Will test it out in the future.

ImageBow/Arbalest Mastery – Passive skill that slowly increases your damage by adding equipment attack bonuses. It’s common sense to level this as well. More damage = archer’s other best friend.

Leveling Route: Max it as early as possible.

Strategies/Tips: None really…always level this first with great precision.



Level 34

ImageFanged Arrow – Another DoT skill that deals physical damage over a 15 second time period. The damage dealt over time is equivalent to 1-2 normal attacks. In PvP, fanged arrow’s DoT will do low damage against WR/WB as their physical defense is very high. To make use of the physical DoT, it must be used against mage robe classes, but in that case, other more offensive skills such as outcold, colligation, deadly, or even fury + normal shots are better. Because of this, fanged arrow is not recommended to level either.

Leveling Route: Keep at level 1 until level 7x/8x when you have extra sp to max it.

Strategies/Tips: Same with bane arrow…if you do use it, make sure you cast it early to make use of the 15 seconds of bleeding you’ll inflict on your target.



Level 39

☆☆☆☆
ImageOutcold Blast - The only skill that has stun effect for archer (Unless u chose heaven then Colligation Bolt will have chance to stun it's target). Chance to stun is 45% at level 1 and 90% when max. Total casting time is 2.1 seconds and stun effect is 3 second, therefore not recommended for PvE usage. (quite useful for PvP). Max it after hitting lvl 89 when you have excess metal/skill points.

ImageWingspan – Another close range physical attack similar to wing attack, except that it deals AoE (area of effect) damage and knockback. Not good for AoE leveling, but good for emergency situations where multiple monsters are swarming you. By this point however, as an archer you should know to avoid close combat, so it is not recommended to level as you won’t be using this much.

Leveling Route: Keep at level 1 until levels 7x/8x when you have extra sp to max it.

Strategies/Tips: Because close range fighting can be mp costly for EA, I wouldn’t use wingspan unless its absolutely necessary, as if you aggro multiple mid/full hp monsters around, you pretty much sentenced yourself to death. In most situations, wingspan + retreat is done.



Level 44

ImageLightning Blaster - This skill never misses and does 3.3k metal dmg with a 8 meter diameter upon hitting target(might be radius still not 100% sure but if it is radius it is heaven damn huge). Casting time is rather long though , 3.3 secs. Recommended to pump whenever possible since it is one of the only 3 AOE available to Archer.



Level 49
☆☆☆☆☆
ImageDeadly Shot - One of the highest damage skill available to Archer. Total cast time required is 3.6 seconds but adds 5k dmg and 100% physical attack. Good skill for opening shot when leveling. When combo with Outcold Blast in PvP, it is 2 hit die on most Priest or Archer (if both skill hit and they are agi Archer). Recommended to pump whenever possible.

ImageSharptooth Arrow – Unique skill that reduces the max hp of the target by 16% max. Sharptooth only is used against bosses/HH since its almost pointless to do against normal monsters (you’ll receive less exp as well).

Leveling Route: Keep at level 1 until level 6x+, then level with any extra sp.

Strategies/Tips: None really except to make Sharptooth your first attack on bosses.



Level 59

ImageArrow Bombard - The highest dmg AOE skill available to Archer it has a channeling effect. This skill is similar to an AOE skill. This skill uses up 2 fury and deals 4.5k dmg and 200% physical attack when max. From the chinese guide, they recommend leaving this skill at level 1 for leveling purposes and max it for PvP. I haven't tried this skill myself.

ImageStormrage Eagleon - Does 11k metal dmg within 30 secs at level 10. It also reduce target's movement speed by 30%. Not a useful skill for PvE. Stormrage Eagleon followed by Lightning Blaster and Thunder Bolt in PvP is a good skill combo against archer, warrior and werebeast. Recommended to max after lvl 89 when you have excess skill points.

ImageDeityHawk Wingrise – 15 seconds movement speed, damage reduction, and movement effect immune. Yes, movement, not complete status immune! Paralyze, stun, and sleep are examples that will be prevented, but seal or attack speed reduce/cast time increase will NOT be prevented. It will cost you 1 fury point.

Leveling Route: Keep at level 1…because that’s max already.

Strategies/Tips: Generally DeityHawk is used to cover retreats or start of attack runs. The 1 second invincibility is hard to time, but if you manage to get it to block off a big attack, then clap yourself on the back.





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Skill Path

I make it easy for you. So when u reach certain level, just refer to this chart to see what skill is available to learn. The left in red column is the level. Right is the skill available on that level. Lets say you wanted to max Blazing Arrow(the red arrow), by looking at the chart make you life easier. We know because we went through all the mud. XD

Image


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credits to OpelxFrost


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