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Alantica Human Warrior Heavy Armor based Stat Guide (level 1-30)
A Human Warrior guide that I have some reference from FFXIII. Table below will show you how to add stats depend on which build you want. Basically, i divide into 2 group, one can wear any weapon...... more A Human Warrior guide that I have some reference from FFXIII. Table below will show you how to add stats depend on which build you want. Basically, i divide into 2 group, one can wear any weapon in respective weapon classes and the other is specialist. Read more guide around of the pros and cons.

Remember:
Number 1 rule for this guide: INT must remain 5 forever.
Number 2 rule for this guide: stats allocations are based on the assumption that you will be using heavy armor.

====================================
Guide's Contents
------------------------------------
1. All Rounders (Able to wield any given weapon in respective weapon classes)
- Spear Warrior
- Axe/Hammer Warrior
- Sword/Blade Warrior
- Claw/Fist Warrior

2. Specialists
- Long blade/Mace Warrior
- Single Axe/Hammer Warrior
- Dual Axe Warrior
- Single Sword/Blade Warrior
- Dual Blade Warrior
====================================

1. All Rounders

--------------
Spear Warrior
--------------
Stat allocation:
Every odd level (level 1, 3, 7, and so on) = +3 str, +1 agi, +1 con
Every even level (level 2, 4, 6, and so on) = +2 str, +1 agi, +2 con
Every 10th level (level 10, 20, 30, and so on) = +2 str, +2 agi, +1 con

Your stat should look like this:

level 1: str 5, agi 5, con 5
level 2: str 7, agi 6, con 7 <--- Every even level
level 3: str 10, agi 7, con 8 <--- Every odd level
level 4: str 12, agi 8, con 10
level 5: str 15, agi 9, con 11
level 6: str 17, agi 10, con 13
level 7: str 20, agi 11, con 14
level 8: str 22, agi 12, con 16
level 9: str 25, agi 13, con 17
level 10: str 27, agi 15, con 18 <--- Every 10th level

level 20: str 52, agi 26, con 32
level 30: str 77, agi 37, con 46
level 40: str 102, agi 48, con 60
level 50: str 127, agi 59, con 74
level 60: str 152, agi 70, con 88
level 70: str 177, agi 81, con 102
level 80: str 202, agi 92, con 116
level 90: str 227, agi 103, con 130
level 100: str 252, agi 114, con 144

--------------
Axe/Hammer Warrior
--------------
Stat allocation:
Every odd level (level 1, 3, 7, and so on) = +3 str, +2 con
Every even level (level 2, 4, 6, and so on) = +3 str, +1 agi, +1 con
Every x9 level (level 9, 19, 29, and so on) = +4 str, +1 con
Every 10th level (level 10, 20, 30, and so on): +3 str/+2 agi

Your stat should look like this:

level 1: str 5, agi 5, con 5
level 2: str 8, agi 6, con 6 <--- Every even level
level 3: str 11, agi 6, con 8 <--- Every odd level
level 4: str 14, agi 7, con 9 <--- Every even level
level 5: str 17, agi 7, con 11 <--- Every odd level
level 6: str 20, agi 8, con 12
level 7: str 23, agi 8, con 14
level 8: str 26, agi 9, con 15
level 9: str 30, agi 9, con 16 <--- Every x9 level
level 10: str 33, agi 11, con 16 <--- Every 10th level

level 20: str 64, agi 17, con 29
level 30: str 95, agi 23, con 42
level 40: str 126, agi 29, con 55
level 50: str 157, agi 35, con 68
level 60: str 188, agi 41, con 81
level 70: str 219, agi 47, con 94
level 80: str 250, agi 53, con 107
level 90: str 281, agi 59, con 120
levle 100: str 312, agi 65, con 133

--------------
Sword/Blade Warrior
--------------
Stat allocation:
Every odd level: +3 str, +1 agi, +1 con
Every even level: +2 str, +2 agi, +1 con
Every x5 level (level 5, 15, 25, and so on): +3 str, +2 agi

Your stat should look like this:

level 1: str 5, agi 5, con 5
level 2: str 7, agi 7, con 6
level 3: str 10, agi 8, con 7
level 4: str 12, agi 10, con 8
level 5: str 15, agi 12, con 8
level 6: str 17, agi 14, con 9
level 7: str 20, agi 15, con 10
level 8: str 22, agi 17, con 11
level 9: str 25, agi 18, con 12
level 10: str 27, agi 20, con 13

level 20: str 52, agi 36, con 22
level 30: str 77, agi 52, con 31
level 40: str 102, agi 68, con 40
level 50: str 127, agi 84, con 49
level 60: str 152, agi 100, con 58
level 70: str 177, agi 116, con 67
level 80: str 202, agi 132, con 76
level 90: str: 227, agi 148, con 85
level 100: str: 252, agi 164, con 94

--------------
Claw/Fist Warrior
--------------
Stat allocation:
Every odd level: +3 str, +2 agi
Every even level: +2 str, +2 agi, +1 con

Your stat should look like this:

level 1: str 5, agi 5, con 5
level 2: str 7, agi 7, con 6 <--- Every odd level
level 3: str 10, agi 9, con 6 <--- Every even level
level 4: str 12, agi 11, con 7
level 5: str 15, agi 13, con 7
level 6: str 17, agi 15, con 8
level 7: str 20, agi 17, con 8
level 8: str 22, agi 19, con 9
level 9: str 25, agi 21, con 9
level 10: str 27, agi 23, con 10

level 20: str 52, agi 43, con 15
level 30: str 77, agi 63, con 20
level 40: str 102, agi 83, con 25
level 50: str 127, agi 103, con 30
level 60: str 152, agi 123, con 35
level 70: str 177, agi 143, con 40
level 80: str 202, agi 163, con 45
level 90: str 227, agi 183, con 50
levle 100: str 252, agi 203, con 55


2. Specialists

--------------
Long blade/Mace Warrior
--------------
Stat Allocation:
Every odd level: +3 str, +1 agi, +1 con
Every even level: +2 str, +1 agi, +2 con

Your stat should look like this:

level 1: str 5, agi 5, con 5
level 2: str 7, agi 6, con 7 <--- Every even level
level 3: str 10, agi 7, con 8 <--- Every odd level
level 4: str 12, agi 8, con 10
level 5: str 15, agi 9, con 11
level 6: str 17, agi 10, con 13
level 7: str 20, agi 11, con 14
level 8: str 22, agi 12, con 16
level 9: str 25, agi 13, con 17
level 10: str 27, agi 14, con 19

level 20: str 52, agi 24, con 34
level 30: str 77, agi 34, con 49
level 40: str 102, agi 44, con 64
level 50: str 127, agi 54, con 79
level 60: str 152, agi 64, con 94
level 70: str 177, agi 74, con 109
level 80: str 202, agi 84, con 124
level 90: str 227, agi 94, con 139
levle 100: str 252, agi 104, con 154

--------------
Single Axe/Hammer Warrior
--------------
Stat Allocation:
Every odd level: +3 str, +2 con
Every even level: +3 str, +1 agi, +1 con

Your stat should look like this:

level 1: str 5, agi 5, con 5
level 2: str 8, agi 6, con 6 <--- Every even level
level 3: str 11, agi 6, con 8 <--- Every odd level
level 4: str 14, agi 7, con 9
level 5: str 17, agi 7, con 11
level 6: str 20, agi 8, con 12
level 7: str 23, agi 8, con 14
level 8: str 26, agi 9, con 15
level 9: str 29, agi 9, con 17
level 10: str 32, agi 10, con 18

level 20: str 62, agi 15, con 33
level 30: str 92, agi 20, con 48
level 40: str 122, agi 25, con 63
level 50: str 152, agi 30, con 78
level 60: str 182, agi 35, con 93
level 70: str 212, agi 40, con 108
level 80: str 242, agi 45, con 123
level 90: str 272, agi 50, con 138
level 100: str 302, agi 55, con 153

--------------
Dual Axe Warrior
--------------
Stat Allocation:
Every odd level: +3 str, +2 con
Every even level: +3 str, +1 agi, +1 con
Every 10th level (level 10, 20, 30, and so on): +2 str, +2 agi, +1 con

so for example, you should look like this:

level 1: str 5, agi 5, con 5
level 2: str 8, agi 6, con 6 <--- Every even level
level 3: str 11, agi 6, con 8 <--- Every odd level
level 4: str 14, agi 7, con 9
level 5: str 17, agi 7, con 11
level 6: str 20, agi 8, con 12
level 7: str 23, agi 8, con 14
level 8: str 26, agi 9, con 15
level 9: str 29, agi 9, con 17
level 10: str 31, agi 11, con 18 <--- Every 10th level

level 20: str 60, agi 17, con 33
level 30: str 89, agi 23, con 48
level 40: str 108, agi 29, con 63
level 50: str 137, agi 35, con 78
level 60: str 166, agi 41, con 93
level 70: str 195, agi 47, con 108
level 80: str 224, agi 53, con 123
level 90: str 253, agi 59, con 138
level 100: str 282, agi 65, con 153

--------------
Single Sword/Blade Warrior
--------------
Stat Allocation:
Every odd level: +3 str, +1 agi, +1 con
Every even level: +2 str, +2 agi, +1 con

so for example, you should look like this:

level 1: str 5, agi 5, con 5
level 2: str 7, agi 7, con 6 <--- Every even level
level 3: str 10, agi 8, con 7 <--- Every odd level
level 4: str 12, agi 10, con 8
level 5: str 15, agi 11, con 9
level 6: str 17, agi 13, con 10
level 7: str 20, agi 14, con 11
level 8: str 22, agi 16, con 12
level 9: str 25, agi 17, con 13
level 10: str 27, agi 19, con 14

level 20: str 52, agi 34, con 24
level 30: str 77, agi 49, con 34
level 40: str 102, agi 64, con 44
level 50: str 127, agi 79, con 54
level 60: str 152, agi 94, con 64
level 70: str 177, agi 109, con 74
level 80: str 202, agi 124, con 84
level 90: str 227, agi 139, con 94
levle 100: str 252, agi 154, con 104

--------------
Dual Blade Warrior
--------------
Stat Allocation:
Every odd level: +3 str, +1 agi, +1 con
Every even level: +2 str, +2 agi, +1 con
Every 10th level (level 10, 20, 30, and so on): +2 str, +1 agi, +2 con

so for example, you should look like this:

level 1: str 5, agi 5, con 5
level 2: str 7, agi 7, con 6 <--- Every even level
level 3: str 10, agi 8, con 7 <--- Every odd level
level 4: str 12, agi 10, con 8
level 5: str 15, agi 11, con 9
level 6: str 17, agi 13, con 10
level 7: str 20, agi 14, con 11
level 8: str 22, agi 16, con 12
level 9: str 25, agi 17, con 13
level 10: str 27, agi 18, con 15 <--- Every 10th level

level 20: str 52, agi 32, con 26
level 30: str 77, agi 46, con 37
level 40: str 102, agi 60, con 46
level 50: str 127, agi 74, con 55
level 60: str 152, agi 88, con 64
level 70: str 177, agi 102, con 73
level 80: str 202, agi 126, con 82
level 90: str 227, agi 140, con 91
levle 100: str 252, agi 156, con 100

Feel free to comment.


comment    everyone
Spirit Elf Priest Build Guide
This is a Complete Priest Build Guide including stats, skills for Priest. You are advise not to follow it blindly. If you have any other suggestion or opinion, you can post under this thread.


Table...... more This is a Complete Priest Build Guide including stats, skills for Priest. You are advise not to follow it blindly. If you have any other suggestion or opinion, you can post under this thread.


Table of Contents
1) An Overview of Stats
2) Equipment
3) Skills


------------------------------------------------------------------------------


An Overview of Stats

In PW there is a total of 4 Stats: Strength(STR), Agility(AGI), Constitution(CON) and Intelligence(INT).


Strength
- increase attack power for melee weapon
- increase physical defense

Agility
- increase attack power for range weapon
- increase dodge
- increase accuracy
- increase critical rating (NOTE: every 20 dex give you 1% more critical rating)

Constitution
- increase physical defense
- increase magical defense
- increase hp
- increase hp regeneration rate (NOTE: hp regeneration is reduced by 75% when in combat mode)

Intelligence
- increase magical attack power
- increase magical defense
- increase maximum mana
- increase mana regeneration rate (NOTE: Mana regeneration is reduced by 75% when in combat mode)

NOTE: There is no stats that increase attack speed/movement speed


--------------------------------------------------------------


The Build

Though there are tons of different build for a character, they are mainly classified into 3 areas - Damage Type, Tanking Type and Hybrid Type.


Damage Type
INT STR Priest - pump your strength according to the minimum requirement for magical armor and rest of stats into intelligence. Leave your con and dex at 5.

This style of priest is sort of a mimic of mage. It has extremely high nuking power. It's main weakness is hp and low def. Hence int priest works better in party as compared to solo-ing. If a party is not present, such priest can always turn towards kiting for solo. But in PvP, players are not dumb enuff to aim the tanker instead of a INT Priest which can be killed in 2 to 3 hits. Hence you will require equipment that adds hp (unless you are such a hardcore fan of nuking power, than go for more nuking power for ur equipment) to offset ur weakness.

PROS: High nuking power and healing power.
CONS: Low hp



Tank Type
CON INT STR Priest - pump your strength and intelligence according to the minimum requirement for magical armor, rest of points into constitution. leave your dex at 5.

This type of priest has the highest tanking power but at the same time has the lowest nuking/healing power. But the tanking capability is only limited to magical skill since your physical def is still extremely low, it is highly recommended to use light armor instead of magical armor for this build if archer is more common than warrior. But please note that magical armor give you bonus to moving speed (20% if not wrong) which can prove to be really effective when running from mage/warrior/beast/fox (but has no effect against archer since they run... real fast it also has no effect on a warrior that activated his sprint skill and start dashing to u like some insane guy).

PROS: High hp pool and higher physical def
CONS: low nuking power and healing power



Hybrid Type - Recommended Build
INT CON STR Priest - pump your strength according to the minimum requirement for magical armor, pump your intelligence according to the minimum requirement for magical weapon, rest of points into constitution. Leave your dex at 5.

This build grants the priest about 30 to 40% more hp pool as compared to a INT Priest. But it also cause priest to lose about 20% nuking/healing power. But in a guild fight or PvP what is important is not ur nuking or healing power, it is to survive as long as possible and aid in the combat.

PROS and CONS: it has no pros and no cons since it is a hybrid.


Out of the 3 build, i strongly recommend the hybrid build. Reason is simply because damage is reduced by 75% when in PvP hence having a pure dmg build isn't really that wise. Considering the 2nd fact that most priest main job is not to kill in a PvP/guild war which thus reduce the advantage for having a pure dmg build.

The chart below is for the hybrid type I recommended:

Image

how to use the chart; pump your stats to the value shown at specific levels, the levels that are displayed is the level when u can buy new equipments. obviously the icon displayed beside the levels show the equipment that can be bought. for e.g. at lvl 8, u must get ur str to 7, int to 16 and con to 27. u will be able to equip ur pants/skirt at level 8 and a weapon for level 8 too (lvl 1, 8 and 14 are quest weapon, lvl 20 also has a quest weapon which is not shown in the chart, that weapon can be used till level 30 or so).

--------------------------------------------------------------------

Weapon

Image
---------------------------------------------------------------------

Armor

Image

Skills

Image
Image



Skill Description - this section is basically a translated version of the detailed chinese archer guide with some added information by myself

---------------------------------------------------------------------------------------------
credit to OpelxFrost


comment    everyone
TaKeshiro All Class Skills Database
Skills Table
(for all Classes in Perfect World MY EN)

Elf Archer (EA) - http://gameier.com/pw-my/guides/skill_elfarcher
Elf Priest (EP) - http://gameier.com/pw-my/guides/skill_elfpriest
WereBeast...... more Skills Table
(for all Classes in Perfect World MY EN)

Elf Archer (EA) - http://gameier.com/pw-my/guides/skill_elfarcher
Elf Priest (EP) - http://gameier.com/pw-my/guides/skill_elfpriest
WereBeast (WB) - http://gameier.com/pw-my/guides/skill_werebeast
WereFox (WF) - http://gameier.com/pw-my/guides/skill_werefox
Human Warrior (WR) - http://gameier.com/pw-my/guides/skill_warrior
Human Magician (MG) - http://gameier.com/pw-my/guides/skill_magician

The links you can find at top menu named "Skills", beside Download.


comment    everyone
Sjaacko NPC location list
I am making an alphabetical NPC location list in Excel.
Looks something like this:

Name Profession Location Place
Alan Pharmacist 497 871 Village of Hidden Hero
Anchoret WingElf 319 330
Bastien Master...... more I am making an alphabetical NPC location list in Excel.
Looks something like this:

Name Profession Location Place
Alan Pharmacist 497 871 Village of Hidden Hero
Anchoret WingElf 319 330
Bastien Master of Synthesis 497 972 Ground of Logging
Bellman - 417 884 City of Ethersword - Outskirt
Bernice - 521 655 Dragon City West
Beyonce 531 652 Dragon City West
Boatman - 570 677 Dragon City North
Boatman - 580 659 Dragon City Eastern Dock
Book Merchant 429 880 City of Ethersword
Brooke - 521 626 Dragon City South
Chanel - 547 686 Dargon City North
Chelsea 564 532 Thatched Cottage?
Cinco Monk 598 766
Conrad 556 672 Dragon City North
Deborah Tailor 495 963 Ground of Logging
Dragon Emissory - Inn Of Eagle
Drunk Warrior - 443 891 City of Ethersword
Elder - 246 646 City of Vanished
Elder - 327 427 City of Feather
Elder - 433 887 City of Ethersword
Elder - 570 648 Ancient Dragon City
Elder - 470 570 Tear Of Heaven City
Eliot - 543 653 Dragon City
Ellen Tailor 522 648 Dragon City West
Estelle Teleporter 549 670 Dragon City
Eunice 530 641 Dragon City West
Favian - 581 764
Francis Blacksmith 432 874 City of Ethersword
Francis Blacksmith 431 874 City of Ethersword
Gandalf - 574 568 Thatched Cottage?
Gavin Pharmacist 559 687 Dragon City
Governor - 499 963 Ground of Logging
Guide - 422 835 Inn of Eagle
Hasanyi Master of Warrior 573 687 Dragon City North
Hayek Blacksmith 500 960 Ground of Logging
Hilda - 227 554 Cambridge Village
Ichthyologist - 571 656 Dragon City
Isabella - 523 650 Dragon City West
Jackson Banker 498 960 Ground of Logging
Jennie Transfigurator 532 633
Joshua Merchandizer 545 683 Dragon City North
Junior - 520 664 Dragon City
Kale - 445 570 Mirror Lake Residence
Karen - 525 660
Little Leavitt - 464 675 Mines
Loic Traveling Merchant 438 886 City of Ethersword
Loic Traveling Merchant 438 886 City of Ethersword
Lori Merchandizer 428 879 City of Ethersword
Marcus Merchandizer 496 972 Ground of Logging
Mark Blacksmith 565 623 Dragon City South
Mars Blacksmith 497 868 Village of Hidden Hero
Mary Teleporter 499 867 Village of Hidden Hero
Matlal Guard 433 886 Inn of Eagle
Maureen Tailor 567 883 Walled Stronghold
Melinda Teleporter 499 966 Ground of Logging
Mission Provider - 533 644 Dragon City West
Morpheus - 512 662 Dragon City West - Outside
Morris Hermit 479 948 Myraid Ridge
Mrs Conrad 586 782
Mrs Stregy - 582 659 Dragon City Eastern Dock
Mystery Girl - 488 887
Nazario Guard Captain 577 894
Nedra 459 582 Bottom Of Lake
Neil Pharmacist 498 964 Ground of Logging
Ohanzee 546 628
Old Boatman - 414 808
Old Hunter - 498 970 Ground of Logging
Old Village Chief - 497 867 Village of Hidden Hero
Olivier Pilot 520 658 Dragon City West
Olivier Pilot 520 658 Dragon City West
Pauline Teleporter 529 663 Dragon City
Perfect Present Ambassador - 452 889 City of Ethersword
Peter Pharmacist 565 888 Walled Stronghold
Ranking Officier - 521 628 Dragon City South
Regretless Master 520 628 Dragon City South
Richie Pharmacist 522 659 Dragon City West Center
Salvatore
Samuel Pharmacist 229 560 Cambridge Village
Savlvatore - 511 654 Dragon City West - Outside
Sentinel - 497 870 Village of Hidden Hero
Sidney Pharmacist 444 897
Silvia Teleporter 563 631 Dragon City
Simon Merchandizer 558 878 Walled Stronghold
Sinclair - 570 677 Dragon City North
Skyscrapping Old Man 426 561
Sorely General 521 629 Dragon City
Stephanie Tailor 427 878 City of Ethersword
Tea Picker Lady 458 593
Terry Pharmacist 433 876 City of Ethersword
Theron Hunter 459 838 Hunters House
Tina Jeweller 496 967 Ground of Logging
Tom Blacksmith Hunters House
Tristram - 581 685 Dragon City North
Tristram 581 685
Trumble - 525 661 Dragon City West
Underwater Ghost - 600 654
Washington Blacksmith 563 871 Walled Stronghold
Wesley Banker 496 869 Village of Hidden Hero
Winnow 511 652
Wowo dog 564 618 Dragon City
Xantara 581 769
Xhaiden Blacksmith 563 682 Dragon City
Zazi - 560 997 Tai Chi Shore

I have not found a similar list, but before I continue making this list I want to ask if there is a similar list somewhere?


comment    everyone
Spirit Guide to Zhen Party (AOE Leveling)
Many wondering what does it mean when people shout in world chat asking for zhen partying. It's actually a group (usually 6) of players pumping alot of MP and HP in leveling in exchange for faster...... more Many wondering what does it mean when people shout in world chat asking for zhen partying. It's actually a group (usually 6) of players pumping alot of MP and HP in leveling in exchange for faster experience. Usual player level for zhen is level 59 and above.

What is zhen?
Archers and Magician will have an AOE skills that continuously runs and drains their mana with Dragon’s Breath & Barrages of Arrows skills respectively. The Elf Priest will use a cool AOE heal party & reduce 50% damage prevention skill. Sometimes revive died party member. So basically you now have a hotspot that kills everything that comes into the zone created by the Damage output players. The lurers will now get on their mounts (ridding pet), aggro lots of mobs in one of the favorite zhen party places and run the mobs into the zone, where they will be killed by the AOE skills. Thanks a lot of fun and team work spirit, u sure love it.

Because the skills used by the archer and priest constantly drains their mana, they must have a MP hierogram. MP hierogram cost money and they run out in zhen parties very fast!!. Also for a zhen party to be fully profitable exp-wise you must use EXP scrolls, which again costs money. So there you have it!


Before Start Zhen
Because everyone in the party is using EXP scroll (double exp in 1 hour), so usually a zhen party will run for at least an hour. Then break for 15-20 minutes. So before you start it, go toilet, exercise your muscle, bring a cup of water. For your character, repair all equipments, buy enough arrow (5,000) used in an hour and make sure you have Hierogram!!. Because u constantly cast skill (for damage dealer), normal MP potion couldn't restore on time.

Choosing the Mobs.
The mobs you want to kill have to be melee. And they shouldn’t have any skill blocker like Stun.They must be purely physical attack melee mobs. Here are a few of the most popular:
Seaweed Thief -- Level 72 -- Sanctuary -- Player lvl 59+
Chief Assassin -- Level 80 -- Nightscream Island near Dreamweaver Port -- Player lvl 64+
Rockenwolf -- Level 84 -- Land of the Burning Heart -- Player lvl 68+
Spiders (Unsure of exact name) -- Level 89 -- Near Camp of Intrepid -- Player lvl 74+

some other places:
West of Dreamweaver port amongst the wolves (lev 78 Earth res\Phys dmg)
In Dreamweaver, board a ship and your off to a nice sunny locale known as NightScream Island Over across from the ship(lev 78 Fire res\Phys dmg)
NightScream Island just past the bridge on your left. (lev 79 Water res\phy dmg) Expert Lurers mix BM\Barb req due to prevalent ranged attackers.
Just East of Sanctuary (lev 72 no details) 673 568
Outside Immolation camp Rockenwolves (lev 84)
Spiders lvl 89 at 229 812


At the Zhen-Place
First the DD’s and the Priest need Sparks (Embrace or just normal shots on mobs), and don’t forget Buff’s (group buff’s are perfect). Then set up the AoEs: Magician just start Dragon’s Breath, for Archers: duel the Priest which will cast the BB. You have to win the duel, first shot a few normal shoot at the cleric till he is nearly “dead” and then kill with Barrages of Arrow skill. This is an exploited method to allow Barrage of Arrows to go on for an indefinant amount of time. :D

Make sure that the Hierogram is equipped before the duel. If you win and don’t click Esc, your Barrages will continue. After the AoEs are started, the Priest ’s have to start RB and BB (with equipped Hierogram). Make sure that the Damage output’s are in the Area of BB/RB. Now use the Training Esoterica.

Zhen Party Formation
A Zhen party consists of 6 people usually. It can be 4 if you could survive.

- Normal Formation
2 Lurers (wereBeast, werefox's pet or warrior)
2 Healer (Elf Priest)
2 Damage Output (Magician or Elf Archer)

- Hardcore Formation
1 Lurers (wereBeast, werefox's pet or warrior)
2 Healer (Elf Priest)
3 Damage output (Magician or Elf Archer)

Formation is totally depend on map and also output damage by Damage dealer vs lurer competence. E.g, a strong werebeast can lure many mobs but Direct Damage delaer (Elf Archer & Magician) couldnt clear them on time will cause the whole party die. So output damage of a party is the key to long term zhen.

Happy Gaming! and vote for me.

Credit some to: BullsEye


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