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Envenom Parasite Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Inchoation Active 1
Required Skill Delay Time Casting Time Cooldown Time
None 0.2 0.7 3.0
Skill lvl Weapon Damage Fixes Value Range Mana Cost Required level Required SP Gold
1 55% 23.7 17.4 4.0 1 - -
2 60% 94.0 18.3 11.2 5 300 290
3 65% 172.9 19.2 18.4 10 1,200 1,300
4 70% 260.4 20.1 25.6 15 2,800 3,300
5 75% 356.5 21.0 32.8 20 5,200 6,300
6 80% 461.2 21.9 40.0 25 8,400 10,000
7 85% 574.5 22.8 47.2 30 12,800 16,000
8 90% 696.4 23.7 54.4 35 18,600 24,000
9 95% 826.9 24.6 61.6 40 26,300 34,000
10 100% 966.0 25.5 68.8 45 36,500 48,000
Holy 100% 2528 27.0 130.0 89 1,000,000 1,000,000
Dark 100% 2528 27.0 130.0 89 1,000,000 1,000,000
Holy: 20% chance to gain 30 point of vigor when hit the opponent.
Dark: When hit the opponent, it can reduce 30%% of its' wood elemental defense for 6 seconds.
Description: Throw a virulent parasite at the enemy, causing wood elemental damage to the target.
IronRock Parasite Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Autoscopy Active 9
Required Skill Delay Time Casting Time Cooldown Time
Envenom Parasite 1.5 0.8 8.0
Skill lvl Weapon Damage Fixed Value Physical Defense decrease by Range MP Cost Required SP Gold
1 120% 145.1 12% 17.4 9 1,000 1,000
2 140% 238.9 14% 18.3 14 2,400 2,800
3 160% 342.1 16% 19.2 19 4,600 5,600
4 180% 454.7 18% 20.1 24 7,700 9,500
5 200% 576.7 20% 21.0 29 11,800 15,000
6 220% 708.1 22% 21.9 34 17,300 22,000
7 240% 848.9 24% 22.8 39 24,600 32,000
8 260% 999.1 26% 23.7 44 34,200 45,000
9 280% 1158.7 28% 24.6 49 47,000 62,000
10 300% 1327.7 30% 25.5 54 64,000 85,000
Holy 300% 2770.0 40% 27.0 175 1,000,000 1,000,000
Dark 300% 2770.0 100% 27.0 175 1,000,000 1,000,000
Holy: The duration of Armour Break increase to 20 seconds.
Dark: There is only a 20% chance to impose armour break, but if it succeeded, will cause the enemy's physical defense drop to 0.
Description: Throw a flinty parasite at the enemy, inflicting wood elemental damage and reduce the target's physical defense.
Blazing Strike Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Transform Active 06
Required Skill Delay Time Casting Time Cooldown Time
IronRock Parasite 0.4 1.2 8.0
Skill lvl Fire Element Damage Duration Range MP Cost Required level Required SP Gold
1 793.2 30s 17.4 30.8 19 4,600 5,600
2 1054.2 18.3 38.9 24 7,700 9,500
3 1337.0 19.2 47.0 29 11,800 15,000
4 1641.6 20.1 55.1 34 17,300 22,000
5 1968.0 21.0 63.2 39 24,600 32,000
6 2316.2 21.9 71.3 44 34,200 45,000
7 2686.2 22.8 79.4 49 47,000 62,000
8 3078.0 23.7 87.5 54 64,000 85,000
9 3491.6 24.6 95.6 59 87,000 120,000
10 3927.0 25.5 103.7 64 118,000 160,000
Holy              
Dark              
Holy: Increase 15% for every fire elemental damage.
Dark: Damage duration of time reduce by 6 seconds.
Description: With enemy throw a flaming parasite, can cause damage by fire element continualy.
Frostbolt Parasite Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Naissance Active 29
Required Skill Delay Time Casting Time Cooldown Time
Blazing Strike 1.5 0.8 15.0
Skill lvl Weapon Damage Fixed Value Frostbite Probability Range MP Cost Required level Required SP Gold
1 55% 905.7 35% 17.4 62.6 29 11,800 15,000
2 60% 1112.1 40% 18.3 73.4 34 17,300 22,000
3 65% 1333.3 45% 19.2 84.2 39 24,600 32,000
4 70% 1569.3 50% 20.1 95.0 44 34,200 45,000
5 75% 1820.1 55% 21.0 105.8 49 47,000 62,000
6 80% 2085.7 60% 21.9 116.6 54 64,000 85,000
7 85% 2366.1 65% 22.8 127.4 59 87,000 120,000
8 90% 2661.3 70% 23.7 138.2 64 118,000 160,000
9 95% 2971.3 75% 24.6 149.0 69 160,000 210,000
10 100% 3296.1 80% 25.5 159.8 74 239,000 320,000
Holy                
Dark                
Holy: The chance of frostbite increase up to 95%.
Dark: During frostbitten process can cause opponent to paralyze for 3 seconds.
Description: Throw a frosty parasite at the enemy, inflicting wood elemental damage to the enemy and also a chance to cause frostbite to the target.
Mass Parasite Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Reborn Active 39
Required Skill Delay Time Casting Time Cooldown Time
Frostbolt Parasite 0.2 0.7 3.0
Skill lvl Weapon Damage Fixed Value Radius Range MP Cost Required level Required SP Gold
1 110% 596.0 4.5 17.4 105.3 39 24,600 32,000
2 120% 679.8 5.0 18.3 116.1 43 32,000 42,000
3 130% 767.8 5.5 19.2 126.9 47 41,400 54,000
4 140% 860.0 6.0 20.1 137.7 51 53,200 70,000
5 150% 956.4 6.5 21.0 148.5 55 68,100 90,000
6 160% 1057.0 7.0 21.9 159.3 59 87,000 120,000
7 170% 1161.8 7.5 22.8 170.1 63 111,000 150,000
8 180% 1270.8 8.0 23.7 180.9 67 142,000 190,000
9 190% 1384.0 8.5 24.6 191.7 71 181,000 240,000
10 200% 1501.4 9.0 25.5 202.5 75 260,000 360,000
Holy                
Dark                
Holy: Both add-on and duration damage equally increase up to 3054 of attack damage.
Dark: Cooldown time reduce by 1 seconds.
Description: Using a mass of venomous emmet that congregate as a large toxic parasite to attack the target, causing target and all enemies around it in radius to suffer constant wood elemental damage.
Megalith Parasite Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Vigilance Active 49
Required Skill Delay Time Casting Time Cooldown Time
Mass Parasite 1.5 0.8 12.0
Skill lvl Weapon Damage Fixed Value Stun Probability Stun Duration Range MP Cost Required level Required SP Gold
1 55% 1530.5 50% 1.1s 17.4 158.8 49 47,000 62,000
2 60% 1708.1 55% 1.2s 18.3 171.8 53 60,200 80,000
3 65% 1893.7 60% 1.3s 19.2 184.8 57 76,900 100,000
4 70% 2087.3 65% 1.4s 20.1 197.8 61 98,300 130,000
5 75% 2288.9 70% 1.5s 21.0 210.8 65 125,000 175,000
6 80% 2498.5 75% 1.6s 21.9 223.8 69 160,000 210,000
7 85% 2716.1 80% 1.7s 22.8 236.8 73 215,000 290,000
8 90% 2941.7 85% 1.8s 23.7 249.8 77 327,000 440,000
9 95% 3175.3 90% 1.9s 24.6 262.8 81 484,000 650,000
10 100% 3416.9 95% 2.0s 25.5 275.8 85 705,000 950,000
Holy                  
Dark                  
Holy: Stun time duration increase by 1 second.
Dark: Skill Cooldown time reduce by 2 second.
Description: Using a huge rock that covers with infested parasite to attack the enemy, also can stun the target.
Parasite Nova Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Doom Active 59
Required Skill Delay Time Casting Time Cooldown Time
Megalith Parasite 3.0 1.2 30.0
Skill lvl Weapon Damage Fixed Value Range Enseal Duration Radius MP Cost Required level Required SP Gold
1 165% 2614.6 8.4 3.5s 17.4 318.6 59 87,000 120,000
2 180% 2808.1 8.8 4.0s 18.3 334.8 62 104,000 140,000
3 195% 3007.4 9.2 4.5s 19.2 351.0 65 125,000 170,000
4 210% 3212.5 9.6 5.0s 20.1 367.2 68 151,000 200,000
5 225% 3423.4 10.0 5.5s 21.0 383.4 71 180,000 240,000
6 240% 3640.1 10.4 6.0s 21.9 399.6 74 239,000 320,000
7 255% 3862.6 10.8 6.5s 22.8 415.8 77 327,000 440,000
8 270% 4090.9 11.2 7.0s 23.7 432.0 80 440,000 590,000
9 285% 4325.0 11.6 7.5s 24.6 448.2 83 586,000 790,000
10 300% 4564.9 12.0 8.0s 25.5 464.4 86 773,000 1,050,000
Holy                  
Dark                  
Holy: A 50% chance that the skill consume less 1 point of fury.
Dark: When target is being sealed from all action, it will suffer another 30% of extra damage.
Description: Summon a toxic parasite array, causing the target and all enemies within a radius around it, dealing wood elemental damage, also render the enemy in enseal state.
Bramble Guard Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Autoscopy Active Blessing 16
Required Skill Delay Time Casting Time Cooldown Time
None 1.0 1.0 1.0
Skill lvl Return rate Duration Range Mana Cost Required level Required SP Gold
1 15% 10minutes 17.4 86.4 16 3,200 3,800
2 20% 18.3 113.4 21 5,800 7,000
3 25% 19.2 140.4 26 9,200 12,000
4 30% 20.1 167.4 31 13,900 18,000
5 35% 21.0 194.4 36 20,000 26,000
6 40% 21.9 221.4 41 28,100 37,000
7 45% 22.8 248.4 46 38,900 51,000
8 50% 23.7 275.4 51 53,200 70,000
9 55% 24.6 302.4 56 72,400 96,000
10 60% 25.5 329.4 59 87,000 120,000
Holy              
Dark              
Holy: Duration of skill increase up to 20 minutes.
Dark: Damage rebound increase up to 75%.
Description: Cast a bramble protection on a friendly target, can return certain amount of melee physical damage damage.
Metabolic Boost Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Transform Active Blessing 26
Required Skill Delay Time Casting Time Cooldown Time
Bramble Guard 2.0 1.0 300.0
Skill lvl HP Recover Range Required level Required SP Gold
1 23% 17.4 26 4,600 6,000
2 26% 18.3 31 6,950 9,000
3 29% 19.2 36 10,000 13,000
4 32% 20.1 41 14,050 18,500
5 35% 21.0 46 19,450 25,500
6 38% 21.9 51 26,600 35,000
7 41% 22.8 56 36,200 48,000
8 44% 23.7 61 49,150 65,000
9 47% 24.6 66 66,500 90,000
10 50% 25.5 71 90,500 120,000
Holy          
Dark          
Holy: Recovery on hit point increase up to 60%.
Dark: Cooldown time reduce by 90 seconds.
Description: Recovers a certain ratio of hit point to oneself.
Divine Supplements Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Naissance Active Blessing 36
Required Skill Delay Time Casting Time Cooldown Time
Metabolic Boost 2.0 1.0 300.0
Skill lvl MP Recover Range Required level Required SP Gold
1 23% 17.4 36 10,000 13,000
2 26% 18.3 40 13,150 17,000
3 29% 19.2 44 17,100 22,500
4 32% 20.1 48 22,050 29,000
5 35% 21.0 52 28,300 37,500
6 38% 21.9 56 36,200 48,000
7 41% 22.8 60 46,200 60,000
8 44% 23.7 64 59,000 80,000
9 47% 24.6 68 75,500 100,000
10 50% 25.5 72 96,000 130,000
Holy          
Dark          
Holy: Recovery on mana point increase up to 60%.
Dark: Cooldown time reduce by 90 seconds.
Description: Recovers a certain ratio of mana point to oneself.
Vigour Switch Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Reborn Active Blessing 46
Required Skill Delay Time Casting Time Cooldown Time
Divine Supplements 2.0 1.0 60.0
Skill lvl Range MP Cost Required level Required SP Gold
1 20 0 46 19,450 25,500
Holy: There is a 25% chance that oneself's fury will not be consumed.
Dark: There is a 20% chance to add 2 point of fury to a friendly target.
Description: Convert oneself's vigor energy to a friendly target's vigor energy.
Bramble Array Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Doom Active Blessing 59
Required Skill Delay Time Casting Time Cooldown Time
Bramble Guard Level 10 1.0 1.0 30.0
Skill lvl Damage taken reduced by Duration Return Damage MP Cost Required Level Required SP Gold
1 75% 15s 200% 360 59 87000 120,000
Description: Create an array of mystique bramble, greatly return all melee physical damage, also reduce the damage taken by oneself.
Intersoul Switch Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Naissance Active Blessing 29
Required Skill Delay Time Casting Time Cooldown Time
None 0 0 60.0
Skill lvl Required level Required SP Gold
1 29 11,800 15,000
Description: Instantly exchange oneself's hit point value with mana point value
Fox Change Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Autoscopy Active Blessing 9
Required Skill Delay Time Casting Time Cooldown Time
None     6.0
Skill lvl Physical Defense Hit Rate MP Reduced MP Cost Required level Required SP Gold
1 +60% +100% 30% 30 9 1,000 1,000
2 +90% +150% 25% 60 29 11,800 15,000
3 +120% +200% 20% 90 59 87,000 120,000
Holy +150% +250% 20% 150 89 1,000,000 1,000,000
Dark +120% +200% 20% 150 89 1,000,000 1,000,000
Holy: After transformation, the physical defense increase 150% of the equipment value, precision rate increase 250%.
Dark: Each time after the fox transformation, within the next following 6 seconds, the movement speed itself increase by 60%.
Description: Transform oneself into a werefox, the physical defense and precision rate will be greatly increase, but mana point value will be reduce.
Pet Taming Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Inchoation Active Blessing 7
Required Skill Delay Time Casting Time Cooldown Time
None 6.0 1.0 25.0
Skill lvl Sucess Rate Range MP Cost Required level Required SP Gold
1 +5% 12m 150 7 240 0
2 +10% 300 17 1,480 1720
3 +15% 450 27 4,000 5200
4 +20% 600 37 8,600 11200
5 +25% 750 47 16,560 21600
6 +30% 900 57 30,760 40000
7 +35% 1050 67 56,800 76000
8 +40% 1200 77 130,800 176000
9 +45% 1350 87 338,800 460000
10 +50% 1500 97 718,000 976000
Description: Can attempt to tame some monster which haven't been tainted by the power of the Rancor Force.
Pet Healing Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Autoscopy Active Blessing 3
Required Skill Delay Time Casting Time Cooldown Time
None 1.5 1.0 vary
Skill lvl Magic damage add-on HP Heal Range Cooldown MP Cost Required level Required SP Gold
1 12% 45 17.4 2.8s 5 3 40 0
2 14% 100 18.3 2.6s 12 13 840 960
3 16% 155 19.2 2.4s 25 23 2,800 3,440
4 18% 210 20.1 2.2s 35 33 6,440 8,400
5 20% 265 21.0 2.0s 45 43 12,800 16,800
6 22% 320 21.9 1.8s 55 53 24,080 32,000
7 24% 375 22.8 1.6s 65 63 44,400 60,000
8 26% 430 23.7 1.4s 75 73 86,000 116,000
9 28% 485 24.6 1.2s 85 83 234,400 316,000
10 30% 540 25.5 1.0s 95 93 560,800 760,000
Description: Heal your pet.
Pet Reviving Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Inchoation Active Blessing 3
Required Skill Delay Time Casting Time Cooldown Time
None vary 1.0 1.0
Skill lvl DelayTime MP Cost Required level Required SP Gold
1 12s 70% 3 15 0
2 11s 65% 13 315 360
3 10s 60% 23 1,050 1,290
4 9s 55% 33 2,415 3,150
5 8s 50% 43 4,800 6,300
6 7s 45% 53 9,030 12,000
7 6s 40% 63 16,650 22,500
8 5s 35% 73 32,250 43,500
9 4s 30% 83 87,900 118,500
10 3s 25% 94 210,300 285,000
Description: Revive the pet if it dies.
Foxy Drub Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Autoscopy Active 9
Required Skill Delay Time Casting Time Cooldown Time
Fox Change 0.7 0.5 3.0
Skill lvl Additional Physical Damage Enemy Cast Delay Duration Range MP Cost Required level Required SP Gold
1 146.6 22% 3s 1m 16.2 9 1,000 1,000
2 241.2 24% 25.2 14 2,400 2,800
3 345.2 26% 34.2 19 4,600 5,600
4 458.6 28% 43.2 24 7,700 9,500
5 581.4 30% 52.2 29 11,800 15,000
6 713.6 32% 61.2 34 17,300 22,000
7 855.2 34% 70.2 39 24,600 32,000
8 1006.2 36% 79.2 44 34,200 45,000
9 1166.6 38% 88.2 49 47,000 62,000
10 1336.4 40% 97.2 54 64,000 85,000
Holy 3059 35% 3s   160      
Dark                
Holy: A 50% chance that it will not consume any vigor.
Dark: A 20% chance to let all attacks on the following 5 seconds to have critital hit.
Description: Deliver a powerful melee attack, reducing the opponent's chanting speed.
HexMist Attack Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Transform Active 19
Required Skill Delay Time Casting Time Cooldown Time
Foxy Drub 0.7 0.5 3.0
Skill lvl Additional Physical Damage Hit Rate Reduction Duration Range MP Cost Required level Required SP Gold
1 281.5 25% 8s 1m 34.2 19 4,600 5,600
2 374.2 30% 43.2 24 7,700 9,500
3 474.7 35% 52.2 29 11,800 15,000
4 583.0 40% 61.2 34 17,300 22,000
5 699.1 45% 70.2 39 24,600 32,000
6 823.0 50% 79.2 44 34,200 45,000
7 954.7 55% 88.2 49 47,000 62,000
8 1094.2 60% 97.2 54 64,000 85,000
9 1241.5 65% 106.2 59 87,000 120,000
10 1396.6 70% 115.2 64 118,000 160,000
Holy 3081 70%     160 89 1,000,000 1,000,000
Dark                
Holy: Add-on attack damage increase by 800.
Dark: Can render the enemy in a 30% speed reduction for 3 seconds.
Description: Attack and create a bewitching fog to delude the opponent, causing a reduction on its' precision rate.
Enlace Drub Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Naissance Active 29
Required Skill Delay Time Casting Time Cooldown Time
HexMist Attack 0.7 0.5 15.0
Skill lvl Additional Physical Damage Paralysation Duration Range MP Cost Required level Required SP Gold
1 642.1 3.5s 1m 62.6 29 11,800 15,000
2 788.3 4.0s 73.4 34 17,300 22,000
3 944.9 4.5s 84.2 39 24,600 32,000
4 1111.9 5.0s 95.0 44 34,200 45,000
5 1289.3 5.5s 105.8 49 47,000 62,000
6 1477.1 6.0s 116.6 54 64,000 85,000
7 1675.3 6.5s 127.4 59 87,000 120,000
8 1883.9 7.0s 138.2 64 118,000 160,000
9 2102.9 7.5s 149.0 69 160,000 210,000
10 2332.3 8.0s 159.8 74 239,000 320,000
Holy: A 25% chance that it will not consume any fury point.
Dark: A 50% chance to stun the enemy for 3 second.
Description: When strike at the enemy, can render it in paralysation for a certain time of period.
Life Depriver Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Reborn Active 39
Required Skill Delay Time Casting Time Cooldown Time
Enlace Drub 0.8 1.1 6.0
Skill lvl Additional Physical Damage HP Absorb Probability HP Absorb Range MP Cost Required level Required SP Gold
1 909.8 240 80% 1m 95 39 24,600 32,000
2 1037.7 280 105 43 32,000 42,000
3 1172.0 320 115 47 41,400 54,000
4 1312.7 360 125 51 53,200 70,000
5 1459.8 400 135 55 68,100 90,000
6 1613.3 440 145 59 87,000 120,000
7 1773.2 480 155 63 111,000 150,000
8 1939.5 520 165 67 142,000 190,000
9 2112.2 560 175 71 181,000 240,000
10 2291.3 600 185 75 266,000 360,000
Holy                
Dark                
Holy: Chance to absorb hit point increase up to 100%.
Dark: Hit point absorption value increase up to 800.
Description: Can absorb certain amount of hit point when the attack hits the enemy.
Spirit Consume Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Vigilance Active 49
Required Skill Delay Time Casting Time Cooldown Time
Life Depriver 0.8 1.1 12.0
Skill lvl HP Used MP gain Range Required level Required SP Gold
1 20% 225 1m 49 47,000 62,000
2 19% 250 53 60,200 80,000
3 18% 275 57 76,900 100,000
4 17% 300 61 98,300 130,000
5 16% 325 65 125,000 170,000
6 15% 350 69 160,000 210,000
7 14% 375 73 215,000 290,000
8 13% 400 77 327,000 440,000
9 12% 425 81 484,000 650,000
10 11% 450 85 705,000 950,000
             
             
Holy: This skill attack can 100% hit right on target.
Dark: Cooldown time reduce by 3 seconds.
Description: Able to absorb a certain amount of mana point, but oneself will loss some hit point at the same time.
Hexmalefic Crush Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Doom Active 59
Required Skill Delay Time Casting Time Cooldown Time
Spirit Consume 2.0 1.3 30.0
Skill lvl Additional Physical Damage Enemy MP Reduced Duration Range Mana Cost Required level Required SP Gold
1 2990.0 880 9.0s 1m 212.4 59 87,000 120000
2 3211.5 960 223.2 62 104,000 140,000
3 3439.8 1040 234.0 65 125,000 170,000
4 3674.9 1120 244.8 68 151,000 200,000
5 3916.8 1200 255.6 71 180,000 240,000
6 4165.5 1280 266.4 74 239,000 320,000
7 4421.0 1360 277.2 77 327,000 440,000
8 4683.3 1440 288.0 80 440,000 590,000
9 4952.4 1520 298.8 83 586,000 790,000
10 5228.3 1600 309.6 86 773,000 1,050,000
                 
                 
Holy: 1800 points of mana value will be burn off in 3 seconds.
Dark: The value of mana burns off increase up to 2400 points.
Description: Applying the power of malefic bewitchment to attack the opponent, causing great amount of physical damage to it, and constantly burns off enemies' mana point.
Banish Malediction Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Autoscopy Active Curse 13
Required Skill Delay Time Casting Time Cooldown Time
Fox Change 1.5 1.2 vary
Skill lvl CoolDown Range MP Cost Required level Required SP Gold
1 120 10m 200 13 2,100 2,400
2 110 18 4,100 4,900
3 100 23 7,000 8,600
4 90 28 10,900 14,000
5 80 33 16,100 21,000
6 70 38 23,000 30,000
7 60 43 32,000 42,000
8 50 48 44,100 58,000
9 40 53 60,200 80,000
10 30 58 81,800 110,000
             
             
Holy: The skill can also affect the enemies within 5 meter radius of the target's surrounding.
Dark: Cooldown time reduce to 25 seconds.
Description: Clear off all positive state spells on the target enemy.
Black Tortlen Possess Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Doom Active Blessing 59
Required Skill Delay Time Casting Time Cooldown Time
Banish Malediction 1.0 2.0 60.0
Skill lvl Damage Increase by Duration Range MP Cost Required Level Required SP Gold
1 20% 6.5 10 39 23 7,000 8,600
2 8.0 48 28 10,900 14,000
3 9.5 57 33 16,100 21,000
4 11.0 66 38 23,000 30,000
5 12.5 75 43 32,000 42,000
6 14.0 84 48 44,100 58,000
7 15.5 93 53 60,200 80,000
8 17.0 102 58 81,800 110,000
9 18.5 111 63 111,000 150,000
10 20.0 120 68 151,000 200,000
Holy: Target suffers another 30% extra damage.
Dark: The duration of Amplify Maim curse increase by 6 seconds.
Description: All damage that dealt to the enemy will increase.
Soul Degeneration Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Autoscopy Passive 9
Required Skill Delay Time Casting Time Cooldown Time
None      
Skill lvl Duration Range MP Cost Required level Required SP Gold
1 12s 10m 60 33 8,050 10,500
2 14s 70 37 10,750 14,000
3 16s 80 41 14,050 18,500
4 18s 90 45 18,250 24,000
5 20s 100 49 23,500 31,000
6 22s 110 53 30,100 40,000
7 24s 120 57 38,450 50,000
8 26s 130 61 49,150 65,000
9 28s 140 65 62,500 85,000
10 30s 150 69 80,000 105,000
Holy: Temporarily cause the target's hit point upper limit value to reduce by 20%.
Dark: Causing the opponent's dodge rate to reduce by half within 20 seconds.
Description: Reduce the hit point and mana regeneration rate.
Vigour Crush Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Reborn Active curse 43
Required Skill Delay Time Casting Time Cooldown Time
Soul-Degenaration 1.5 1.2 30.0
Skill lvl Vigor Decrease Duration Range MP Cost Required level Required SP Gold
1 8 15s 10 200 43 32,000 42,000
Holy: Every attacks suffer by target will cause a reduction of 15 point vigor.
Dark: There is a 50% chance to add 1 point of fury directly to oneself.
Description: Everytime the target will loss vigor point for every attacks it received.
Watercraft Mastery Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Autoscopy Passive 9
Required Skill Delay Time Casting Time Cooldown Time
None      
Skill lvl Swimming Speed Required level Required SP Gold
1 +50% 9 800 1,000
Description: Increase the natation (swimming) speed.
Melee Feat Mastery Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Transform Passive 19
Required Skill Delay Time Casting Time Cooldown Time
None      
Skill lvl Damage Increase Required level Required SP Gold
1 30% 19 4,600 5,600
2 40% 24 7,700 9,500
3 50% 29 11,800 15,000
4 60% 34 17,300 22,000
5 70% 39 24,600 32,000
6 80% 44 34,200 45,000
7 90% 49 47,000 62,000
8 100% 54 64,000 85,000
9 110% 59 87,000 120,000
10 120% 64 118,000 160,000
Holy: Add-on attack damage obtain from the equipment increase up to 200%.
Dark: After transformation, a 3% critical hit rate is added when attacking.
Description: After transformation, all physical attack damage will be increase.
Wood Element Mastery Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Naissance Passive 29
Required Skill Delay Time Casting Time Cooldown Time
None      
Skill lvl Wood Element Magic Damage Increase Required level Required SP Gold
1 2% 29 11,800 15,000
2 4% 34 17,300 22,000
3 6% 39 24,600 32,000
4 8% 44 34,200 45,000
5 10% 49 47,000 62,000
6 12% 54 64,000 85,000
7 14% 59 87,000 120,000
8 16% 64 118,000 160,000
9 18% 69 160,000 210,000
10 20% 74 239,000 320,000
Holy 25%      
Dark        
Holy: Add-on attack damage obtain from the equipment increase up to 200%.
Dark: After transformation, a 3% critical hit rate is added when attacking.
Description: Increase all wood elemental magic attack damage.
Celerity Wind Walk Weapon Limitation Cultivation Level Skill Type Required level
Bare-handed, Magic Instrument Naissance Active Blessing 29
Required Skill Delay Time Casting Time Cooldown Time
None      
Skill lvl Movement Speed Increased By Duration MP Cost Required level Required SP Gold
1 15% 5minutes 100 29 11,800 15,000
2 25% 200 34 87,000 120,000
3 35% 300 39 1,012,000 1,370,000
Holy: Also dispell all negative states from oneself.
Dark: Ignore various baffle condition in 6 seconds.
Description: Conceal oneself within the fluttering flowers, increase movement speed.
*Place your mouse near to skill icon to see stats.

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